Looks good. Her face seems very narrow, and her arms look like unmodified cylinders. Her breasts also look a bit odd in the front view. Hand is too boxy and too flat... needs some width on it when looking at the front view. i think you did the horns well, and the metal leg pieces look nice, though tis a bit dark on the…
I made the mistake of glancing over this thread the first time. Kind of a "Oh ok, a building. Neat.", and then I moved on. This time I clicked the thumbs and wow, I sure am glad I viewed them at full size! The amount of detail you put into the texture really makes the building come alive when viewed up close. Great job…
Thanks to all for the help and encouragement some people have said that it has too much muscles, so I'm posting the images that I'm using as references. I changed a little bit the pectoral, added the boots and shorts but I have to create the folds. I'm also posting the side view so you can view the depth. Update: Daz: do…
Face looks a little too honest to me but thats just me assuming you want a more shadier personality given the job description. (this is especially true for front view; side view he comes off a little more shady.) Arms might be a little too stumpy? Can't tell for sure though as it might be clarified when you add shading and…
Yeah, this has annoyed me forever in 3dsmax ... it doesn't snap to the z-axis in the perspective view because only the "floor plane" grid is active. Ridiculous, really... you shouldn't have to change mode or axis constraint manually, you should just drag on the gizmo in the direction you want... Maya snaps on all axes in…
Houdini does. Skin weights are just another attribute in Houdini. Nothing special about them. Houdini's rigging is top notch, the only area where it can suffer is rig view port performance, which is a pretty bad area to lack performance. However a whole new view port built off Hydra is coming soon that will allow for…
King W and Shaw. We face the East-SouthEast. Before we bought we made sure that there would be no buildings obstructing our view. In the afternoon the sun hits the towers as it sets. Every ten minutes the view changes. It is so awesome. I agree with Vassago, I wanted a house but this place had a 600sq.ft. deck, try to find…
Were the curves all fine in the track view curve editor? I think this sometimes happens if you copy a keyframe from the start to the end of an animation, because it takes the absolute rotation from the copied frame rather than the relative - you might find it's doing a large negative translation (like -350 degrees instead…
Soda: Yes, from the back view. It looks excellent from the front view IMO. I'm not sure about the deforming though that Harry brought up. I would guess, just go with the most natural look, which is how you have it. When the knee bends, you wouldn't see the detail much anyways. Its on the underside unless she is resting on…
Even if they didn't, it provides you a website component you can link to as if it's a regular portfolio website (though I personally always switch it to profile view anyway). You don't need an account to view or interact, and it's already set up in a way that is actively difficult to screw up navigation/display of…