i'm thinking it would work in a similar fashion to the hookshot in the zelda series? if so, i'd do something like this: Raycast from player position to target Store raycast hit in a Vector3 transform.translate from current position towards Vector3 * speed
The high-poly looks great. It seems like you're going way lower resolution on your low-poly then you need to--or, if you're targeting mobile games or RTS with hundreds of units on screen, your texture maps are too high-resolution.
That makes a lot of sense, thanks Hito. I think due to how it would travel with the fix, I would fall short of my frame target so I'll wait to see what my grade is and then decide to remake it or continue forward.
I love the Bill Hicks routine on smart missiles. Talking about how we can target an air vent from 10 miles away and stuff. Basically, "Couldn't we, conceivably, use that technology to shoot food at hungry people?"
there is indeed some professional and talented folk on crydev, but it obviously has a very different target group to polycount or mapcore. Maximum-Dev, take a second to use the searchbar on the top and type in "Cryengine". I think you mistake this place for a fan community ;)
Joshmtyler, I baked the map in xnormal with -y set in the baking options. I saw that this was the way to do it if you are targeting Max and udk. I'm using xoliul shader in Max. I may be flipping the green in the shader. Thanks for pointing that out.
Interesting link glottis. In that case I would expect it to be $90-$100 for brand new if it is targeted to be a cheaper knock-off for kids. I still had a hard time coughing up $120 for my DS Lite a few years back.
Not much else than asspats here! Perhaps the density is a little uneven for sculpting? Also, since this is an RTS, the resolution (even though there are few units etc) seems quite high. What's the target size of the units on screen? again, asspats and julöl!
http://blogs.unity3d.com/ the official message from Unity is they're confident this won't be a problem, but can't guarantee that just yet. My guess is that since they're not the true targets of this move, Apple will decide to interperate their clause in a way that lets Unity projects through.
Riki I hope you decide to go forward with the release. I'm looking forward to the content and I think that most of your target audience is more interested in learning than they are in the personal affairs of the author. Keep us posted on your decision.