Thanks for the feedback Alemja. I agree re the faces. My problem was probably always with the photorealistic side, never quite got in to making faces that are meant to be hyper realsitic. I think the cartoony/ semi realistc suits me more, so might cull some more of my faces . I realise there area lot of Arnold rendered…
Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…
The textures themselves look okay. Have you dropped a character in there yet though? The scale looks off on most of the props. For instance, the tables and chairs look too low to the ground.
The website itself looks good layout wise though I agree the background would look better dark. As for the content, none of this stuff is going to help you get a job. It all looks unfinished IMO. The bathroom scene looks nice but I don't see that landing you a gaming gig...looks like an ad you would see in your mail for…
Well shit, I was just about to drop some new arts down. Don't hate on me! I get what your saying dude, I just rather spend what little time I have outside of full time / freelance and my own projects into making new pieces and putting them out there, but now I feel guilty for being one of these guys that your talking…
Finished the prop quite quickly! Made a high poly sculpt in Zbrush, did some retopo and textured it within Substance Painter. Overall little issues and got it done pretty fast. I did have to take some creative liberties regarding the design though, because it was hard to figure out some of the perspectives of its parts. In…
my passports been dropped crushed and used as a door prop still works like a beaut. but yeah i wouldnt trust it with the only copy of important stuff, esp the way i treat it.
I still dont get it :) ON topic, i just wanted to drop by and say how excited i am to see your vertx shader in action on different props (esp the head!)
hehe tnx, i'm not very used to doing environment props so thats one of the reasons for practicing :) small update without the glowing poop and a bit less saturation in the rusty parts
Site is solid. The work is decent, but the choice of pieces is a bit odd. Being a prop artist is a position that isn't as widespread as environment artists, which handle props and everything else in the environment. The problem is that you only have a couple isolated props, but haven't tackled any environment related…