Hi Folks! Happy New Year and here are some new (non-realtime) renderings/3D concepts for the game. I created those to get a feeling for the mood/atmosphere and lighting of the interior. I'll do a cleanup on the assets and I'll reduce the polycount. I hope you like it! :) Cheers, Daniel
Hi Darrel! It's nice to see you posting on Polycount. Great work on Meshfusion, I am looking forward to any future Modo developments. I think a large question on everyone's mind is whether this tech will ever be seen in other 3D software Suites. Great work so far!
@the_meshmaster2525 What do you want to get from Polycount, DCommPrime? Get better at making 3D art for games? Films? Just art in general? A place to get praise for your fan work? What happened to that Hollow Moon Theory model you said you were cooking on?
That polycount is pretty acceptable. You could definitely do that in less, but overall it isn't that bad. There are some programs that let you paint in 3d, along with, to my memory, a photoshop plugin of some sort (ghostpaint or something?) I think the second link of sage's was intended to be:…
Hello, its my first post on polycount. I am a 3D Environment artist with 2 years experience in metaverse industry, but now I want to break into games and create something more realistic. Before applying to a job, just want to hear some feedback and review of my portfolio pieces. I think I should add more breakdown…
Threads like this are why I love polycount! Personally I stopped worrying about all these supposed "rules" I had heard about (mainly from elitist idiots from /3/) when I realised that 3D isn't maths, it's art. So if it looks good and does it's job, then that's all that matters.
Hey man, welcome to Polycount - hope we can help you develop your interest in 3D modelling / game dev :) Feel free to join us in the Slack channels, we often chat a load of nonsense in there and occasionally there's something related to CG: http://goo.gl/forms/Iw3kDU42la P.S. lol that pic
Yes, it was a mixed bag of resume tips from the Polycount wiki then I flat out searched for 3D artist resume examples. I came to realize quickly that there is no ubiquitous resume. I appreciate the advice you gave me, since this is something I have very little experience with and is important to landing a job!
That's the way about it! Not 3D or Polycount, but a little Jen Zee love never hurts. I (super unfortunately) can't think of anyone else off the very top of my head right now, but I'll probably dump some more in here once I can remember (and I'm not supposed to be working, lol).
Hey guys, I'm Travis. I've been working on a game for several months now (currently going through a redesign), and the fact I'm not a 3D artist is becoming more and more evident. Here's a link to the IndieDB page, so you can see how badly my lacking 3D skills are holding this game back!…