SO! After being very inactive with 3D I decided to make a game out of my universe and that made me realize that I need to learn how to sculpt. I'll be using the retopology technique to start with a very high detailed sculpt and then scale it down to low poly. But so far I've ran into two issues. 1. I can't seem to get the…
1-Also it is possible to use cage and still bake highpoly to lowpoly by their name? In SP i can't for sure, but maybe in MT ... 2-And how can i get the actual material colors created in DCC such as Blender or Max, ect. For example i set the base mesh to red, and the rounded details to yellow, but if i bake with MT it looks…
These seams (in terms of color on the baked map) are absolutely to be expected on a tangent-space normalmap. To understand this better, make a few test bakes with UV islands rotated in the UVs in a few different ways and you'll notice that these colors will change each time. That's because the colors relate to the X and Y…
Add colors or the uv tiling map, it looks like stretching to me if the posed is in fact u.v.'d. i do not know maya stuff I've reviewed some things but not really fluent enough to help on the maya side only in what might be happening on the uv side. map to use to view stretching click me, wiki uv map jpg if you do not click…
OK, so I said I wouldn't edit the shader much more but some things were still bothering me. I now have control to pull the root colour back to reveal the natural hair (controlled by the melanin editors) to make it look like the hair has been dyed and now the natural roots are growing in. I also removed a bunch of…
check out this spreadsheet, it has an absurd number of indies. Some are large and established, some are new and might have no money, and everything in between. https://docs.google.com/spreadsheets/d/1dFM3aqo0F_L7h-lCdjlSFviB1xDsa1nley6e3Y0cu74/edit#gid=530714991 Fledgling indie job postings can be hard to find because all…
China does publish some interesting stuff though. Should put some of America's criticism of China into perspective. (all of this is backed up by the HRC an Amnesty international as well) http://www.china.org.cn/world/2010-03/12/content_19596239.htm The United States ranks first in the world in terms of the number of…
I played through the level a couple of times. It has the makings of a very solid platformer with some top notch art, but it has a little ways to go yet. Ace Angel brought up much of what I was going to say, particularly in terms of the readability of the environment, what you can and can't jump on and the like. It's…
Sorry still not seeing it. That article from Gamasutra is sad but I fail to see how it is so special thanks to Greenlight. Which I think is my issue with this is that we're boiling it down to: Greenlight = problem Greenlight with money down/no Greenlight = all systems go! I understand that I may be naive, but from my point…
I'd get rid of the pop-up script when the viewer clicks an image and instead just go to a page with a larger version of the image. This will enable you to use much larger images; you've worked hard, so why not show off? I'd streamline the main page to 4 images, each the size of your current banner - one for personal…