I agree with you in that I feel that Crytek - or more precisely the management - seems to run after the hip things (first consoles, then F2P and as a result being late to both), but did you actually follow the subscription model since it's release? Since release Crytek has updated the engine nearly every week, they also…
Paths in iClone are used to force a character, prop, or camera to follow a specific course. For example, the character may be walking but not in one straight line, in which case a path is called for. A path is also used in case a surface or terrain is uneven or has different heights. By having the path follow the terrain…
oh yes, it has to be in UVW edit mode - haven't thought about it the other way around :) Though what you can do is: 1.) build you faces in 3d soace you want to rectify (best from top view - not a side view) 2.) then swap it into the UVW channel using: 3.) in the UVW editor then rectify the faces using 4.) once done swap it…
I think recreating the level pacing from the N64 version for the HL2 mod would be difficult. The N64 version was at slower player movement rate to compensate for the difficulty in aiming with the analog stick. 80% of the time you're fighting in that game (N64) its on a horizontal plane and hardly ever did battle take place…
Ive hit another snag. where this secondary control rig does work .... its movement dosnt exactly mimik the movement of my bind rig ... its basicly to do with again me changing the rotations, so the (RotateX) bicep on my bind rig is rotated when my control rig rotates the shoulder (RotateX). argh , basicly im gona do away…
The website has some old content that I need to update. Yeah that house is one of the first things to go. Thanks for comenting on the portfolio. I was thinking of breaking it up into more specialized sections. Like concept art, Modeling, Textureing, and maybe animation. Then for each concept have a link so you can follow a…
Bought it a week ago and due to RL only got as far as the first crow-swordsmen. So far very good like PoP1(or4?) I'm in total agreement with ElysiumGX's post -" The enemies opening cinematic shows her well rounded ass as she glides along seducing her minions (why!?)" realy, the metal-bikini that's all the rage with Game…
You need dust being carried all over the place. You have all of the plants swaying around without any hints of dirt getting dragged around. There is that, and for some reason your plants just look floaty. I know its mainly because they don't cast shadows. So they just look overlayed. Anything you can do about that?I think…
ToolSeq UD 1.0.5 Is Up. * HSV Support For Randomizer * New Shape Formula Script * Distance Script Has New Features Like Calculating Angle, Normal Or Scaling Components To An Exact Length * Distance HUD Now Supports Control Vertices of NURBS & Curves * Fixed Unfreezing Rotations & Equalizing Rotations Based On Vectors *…
I've had a bit of time, and I've made very fast a small panel that will check every 1 second to list the main groups in the current document. How I see it is like this, every time the user selects a group in the panel it will update the document metadata with an array containing the names of the groups selected in the…