Try projection modifier. it's one of its functions. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2021/ENU/3DSMax-Modifiers/files/GUID-A529E28F-4444-4E90-BBAD-7E2DF108479C-htm.html?us_oa=forums-us&us_si=0dd04406-1698-4866-88d4-6151e2a35db6&us_st=projection%20modifier Works pretty…
I have had a look at the file. Your UV's aren't quite right. My guess is that you had them right and then modified the mesh in a way that interrupted the seams. To elaborate: some parts are not in the 0-1 space. This includes things that are not symmetrically mapped. The second problem is that the mesh does not seem to be…
I would model it square with something like floor gen. merge all the tiles into 1 object and center the pivot. draw a spline along 1 of the courses of tiles to get the curve of the paving. make sure that you keep the start and end vert as corners and the middle vert as smooth.. that or a very even bezier. path deform the…
Hey, actually I figured out there's an option to modify the colours with the vertex paint modifier called adjust colours in the floating box. Just turned up red all the way so i was left with red in occluded areas and white everywhere else. Since I still needed black instead of white I used the hsv tickbox in the colour…
okay thanks guys. im using 3ds max for everything. i used textools for mapping the uvs. with the projection modifier, i definitely selected the right objects to project from and to. i also did a few test renders at 1024 x 1024 and the maps came out fine, but as soon as i bumped them up to 2048 x 2048 they got quashed. i…
I do not really enumerate for final version or sorting. But View files sorted by date anyway. in which case filename should help me discern if the last file modified is final or just an edit state. But for some reason I can not get expected behavior from any of the Date details like Date Modified Date last saved Date…
Thanks. The cage doesn't envelope it because the Turbosmooth modifier is set only to activate during rendering so it doesn't slow the view port down. Anyway, I finally found out what was causing it and a solution to it. For some reason some rays just don't hit the surface they're suppose to and go straight through hitting…
If you "Pack UVs" it will scale them to minimize unused space. But I think it bases the new scale off the scale you already had... I'm not sure of any "automatic" way to to do equalize the scale. Actually now that I think about it, you can use the UVW Map modifier instead of the UVW Unwrap modifier. This will give better…
[ QUOTE ] I'm sure someone else will be able to explain this much better than I can, but the meshes created in these sculpting programs are never animated or imported into games. Rather, the detail is baked down into a lower resolution model's UVs in the form of a displacement or normal map (games). This is much less…
Do you have a picture of the gun it was modeled after so we can make comparissons? Without that all I can say is the grip looks a bit funny. That and the wire frams are confusing. To get a better wireframe (I'm assuming you're using Max): 1)Duplicate your model as an instance. 2)Apply a push modifier, with a low value, to…