@Tobbo my workflow depends on which asset is being created. If I know I want to bake detail into it, I start in 3ds max with a low-poly mesh, and then move that into ZBrush or just beef it up in max before baking the high on to the low. A lot of the work I'm showing atm is just 3ds max + Photoshop, though, which I think is…
Have some updates to show! Decided to change the hanging light in the background bouncing light off the wall to be an entry way with light coming out. Right now it's a little harsh in terms of contrast but I plan on having a cloth drape across the entry way and use SSS to soften the lighting. Early tests of it look good, I…
I don't understand ... If you're willing/able to shift to offline rendering for this, why do memory requirements factor into your choice at all? You either have to consider it, or you don't. Or do you simply mean that it's quicker to render a frame than it is to bake lighting for a scene? Well yes, yes it is. But that's…
NyneDown: apologies for the uber late response. For the character position we were looking for a lead really. Someone that had shipped several games. I really needed this person to take a huge hunk of work off of my shoulders designing complex parts systems, so it's a pretty senior role. We have some openings still in the…
Used games experience wear & tear, an un-opened/un-played game (disc) has a greater likelihood of lasting and not burning out after the first 30 days. Online distrubution or some kind of direct download from distributors is the best solve for this issue and makes the most sense (if we don't have to deplete physical…
Alright here's two exported versions, one CGFX for Maya and one FX for Max. I have not been able to confirm if the Max version works. I exported with the 3D Studio Max preset from Mental Mill. There's also some crosshatches and two ramps included if you want to try them out. The hatches aren't all perfectly tiling.…
Zoomed in thumbnails are not good, and your thumbnails are too small to give a good idea of what we're seeing. Make the thumbnails bigger, and they need to include the whole picture. Lose the car, or at least do your own texturing for it. Lose the WiP - if this is your portfolio, don't include unfinished work. People might…
I thought I read something that Valve mentioned at one point they even have higher resolutions masters. Something along the lines in the future they might release these to the community once the hardware catches up. Also, on HalfLife Source. The reason I didn't go for it was because from what I understood. It does not…
Our client is seeking FX Artists, a creative, self-driven person who would like to deliver an amazing gaming experience and is passionate about effects development. There are 4 openings.Responsibilities * • Use modern techniques to create high quality effects for environments and dynamic objects. * • Work directly with…
https://www.unrealengine.com/marketplace/en-US/slug/storage-and-attic-prop-pack This is a pack created from assets we are using to create breathtaking realistic environments. These assets are inspired from worlds we want to build. This pack includes 110 assets (each with material variations) to customize and fill your…