I tried the older versions of 3D coat where you could draw in lines fairly quickly that it would use. But thats still more hastle than I like since it breaks up the creative flow when sculpting. You have to export the model, go through atleast half an hour of backs and forts and experimentations for getting the edgeloops…
I'm just here to blow a little burst in the bubble sorrounding Arch Viz. I'm currently working as an intern at an Arch Viz/Visualization firm and I've been there for the last 2 years. First things first, you are not an architect.. You are a 3d craftsman just like any game artist. Neither me or my coworkers are forced to…
I would get rid of the circle base you have your objects spinning on. It's too basic and has been done way too many times. I would assume developers want to vomit every time they see something like that. Now, if you are going to do it, make the base into something creative. Like if its your tank, sculpt something for the…
it takes a real leader go getter type personality to be able to overcome bad leadership... and that's only if the rest of the management lets you. Problem is the guy above you's ego is probably not receptive to being upstaged. I quit my job as a pixel artist for a mobile game company recently because the 'creative'…
Well, I dont think there are any rules laid down. It seems to be entirely down to the culture practised where you work. I personally have very rarely worked in an environment that even has neatly drawn out model sheets like that. I've just not experienced it much. Generally our guys get handed a fairly loose colour…
Basically you make your road as a high density mesh as you see it in the screen shot above, using techniques like loft or sub-d mesh. You then make your terrain from a terrain model, or from a creative reference. Possibly making it with flowing polygons or just with a straight grid (at first) Once you are happy with the…
Very nice write up Will. Some excellent points were made. But I will have to agree with d1ver on this one where I actually dont see this too much on Polycount beyond the incidents of blaitened theft where art was just taken off someones website and cropped and being used as there own. If that is the case pitchforks should…
I've never worked on a linear-narrative driven game professionally before, but I have spent the last seven years working on MMO's. With these sandbox games, I agree with Adam, the focus becomes about efficiency. Especially with a limited art team. The live team has to fight a constant battle of keeping ahead of the player…
I admire his spunk but the first 20min are trashing Tarra Reed and debating bottle water and vodka. Worry less about who's hair you get to hold back and more about the creative freedom and job security of those around and under you. I totally agree that artists and creatives undervalue themselves and their products. We're…
I would dare to say that narrative and characterisation hasn't improved at all since the NES era ;) . Unless we are talking about point-and-click adventures, but then again they hardly belong to the mainstream gaming. Graphics could be better. But, it's perfectly understandable, considering that creating exclusives is no…