After the acquisition of ZBrush by Maxon, I'm not willing to pay the large and permanent subscription fees for snail-pace upgrades, but not doing so means I'll have to stop using ZBrush eventually. Whether because it gets outpaced by other software, Maxon stops authorizing perpetual license installations on new hardware,…
It's absolutely possible to sculpt humans in Blender, you only need to plan in advance. Blender doesn't do well with heavy sculpts. Dobarro's work on the sculpting system brought long-sought performance improvements to the latest builds, yet Blender still sucks for detail work. It can, though, handle the basic sculpting…
I have, and I assume most artists have as well, reused various effects, layers and overlays from psds created for one project on another. I would see reusing bits of substance designer files in the same light, and really can't see why it would be a problem. Maybe if the content in question is hugely important to the…
Hi again Aranoth, You're on a good start, but I would recommend going back to the horse piece and do a few things differently. First off, you shouldn't make an optimized game model with very specific topology before starting on the sculpt. Instead you should focus on making a very simplistic cage giving you the maximum…