Hello! My name is Cherylynn, and I'm a 2D/3D artist with experience in both high-poly and low-poly character modeling. I'd like to work on high-poly (sculpted) characters, and I'm comfortable with low-poly retopology. I can also do character concept art, UV mapping, and texturing. Here are some examples of my high poly…
1.What are the most important Workflow Steps for a Character Artist? 2.How important is it to draw your own "professional" Concept of your characters? 3.Are Rough Sketches and solid Character Backgrounds enough? as a 3D Game Artists in Training, i am thankful for opinions and advices
Here's some viewport captures of a character I'm working on. I humbly request some critiques in the hope of improvement. Hopefully the character is recognizable.
Hi Guys, Need some advise on building a skeleton / rigging for a character that has separate apparel items on him. I'm comfortable enough creating skeletons and rigging for characters,However My new character has a lots of apparel attached to him (Rucksack, Holster, pouches etc) and unsure on how to build the rig with them…
MAYA CHARACTER TD Location: San Francisco, CA Job Type: On-site, full-time contract Contract Duration: Full-time, onsite contract (approx. 6 months) ~ Early June Availability is Required Responsibilities: -->Character rigging and setup -->Create and support interfaces, control mechanisms and tools for animation…
Hi, my name is Vale Lünraw. I am 2D Artist with huge passion for video games and handpainted stylized art. I draw since elementary school, have a Bachelor’s degree in Digital Art and Animation, and work on video games as a concept artist since 2013. I specialize on characters and always try to make my designs as awesome as…
For production I re-use a ton of stuff from older characters, especially for the clothing. Not so much for the face as I just use the same basemesh all the time. And I use the same default male/female body when it's for a character with standard proportions. Anything that can speed up your workflow. As a junior character…
Hello guys, I am a 3D character artist student in my first year of studies. As I don't have so much experience in creating characters--I have created 1 full creature, posed and rendered in marmoset and a bust of the same, also rendered in marmoset. I am having a very hard time trying to orient my workflow. At this moment,…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
Description TriCAT
is a market leader in virtual 3D learning and working environments,
virtual classrooms and academy. We set the standard for technological
developments and are constantly working on innovative solutions to
make learning and cooperation economical and sustainable. We
are now seeking a talented,…