ART DIRECTOR Our Seattle development studio is looking for the right Art Director to create top-quality assets and mentor other artists for exciting new mobile game titles! The right candidate will have a notable background in AAA PC/Console, social, and/or mobile games in a variety of genres and styles. Responsabilities…
It's been 2-3 weeks since I started with Zbrush. I watched DOZENS of tutorials. But in none of them...they explain how to fix Edit Mode - T When I press this thing...everything goes wrong. I watched like 4 tutorials about it to try to learn how to fix it...TO UNDERSTAND IT...I could not find the right answer. I know you…
High Moon Studios will be at The Game Developers Conference 2007 in San Francisco! High Moon employs more than 140 developers at a state-of-the-art facility based in San Diego County, California. The award-winning studio is currently developing titles for next-generation video game consoles. At High Moon, artists,…
Hi Danny, thanks for your help. Are you referring to on export from MD or on import into Maya? I'm using Maya 2018 and I'm checking the documentation and I find there's an option to set 'Units' to 'Automatic' but I can't find the 'Advanced Options' menu (seems to be a 2016 feature? I could also try exporting as .FBX from…
TLDR; Normal maps are limited in what they can do by their bitrate :) As you said, when you're using tangent space normals, it alters each vertex's normal by adding onto the model's vertex normals, so because OP split the vertex normals, the normal map is the limit to how well the split can be covered up. The normal maps…
I'm not going to pretend to sound like an expert since I'm pretty new to this stuff myself, but my limited understanding of it is that luminance seems to be very much related to "brightness". The problem is that brightness on your monitor, say if you use your monitor's options and set it to "90" - that isn't going to be…
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Hey Snader Thanks That is what I wanted but I think I kinda figure out Why it wasnt working. I did the same thing before plugging in the normals result to the fresnel normal but my display became pink and gave me a error. so I used your example adn started to rebuild my shader little by little how I wanted. So originally…
I like what your trying to achieve in this scene. There is alot of potential here. But I think your execution is somewhat... sloppy. I like the shapes over all, but in my option, the textures/UVs and modeling is wasteful. In an enclosed scene like this, i would put more effort into the in-game modeling and less into the…