The reason some of you guys are having issues with high fresnel reflectance values in vray is because of an issue in the vray material. As it stands at the moment (though it will be fixed soon in an upcoming service pack) vray doesnt take into account the roughness of materials when calculating the fresnel. It gives a 100%…
hey guys ;) i had hard time to create the best matcap ever to bake normal map in Zbrush. the normal maps shown into the last video i posted here, was technically entirely wrong, which is not the case right now The most important for any normal map that i create from Zbrush, is to make sure the normal map will 100%…
I wasn't being even remotely pissy. He told me "Imagine if construction workers would start painting an unfinished stack of bricks because they want to see how it will look like" then he pretty much advised me to do that. Let me get it clear because I, honestly, just don't understand you. I'm not being rude, just simply am…
I really like 3ds max, I only use 2009. Because as some other people mentioned I find 2010+ up cluttered. the UI doesnt make sense. I like the number of plugins and scripts available for max, the community is big and there is some really cool stuff on scriptspot. Also I use a lot soulburn scripts, that helps a lot. I…
just as a point, i'm not american, and would not assume anything about their military (other than the unit i was in had to train a platoon of your so called "best" in PT.) http://www.mfat.co.uk/ that is quite a resourceful site, it is hosted by ex forces people, the majority of which are ex Marine, or SAS. It is the site i…
Thank you so much for responding. It just needs to resemble what it is (Spongoise and Cortical bone), it does not have to be 100% acurate, it just has to be convincing. I´ll take a look at the: OpenVDB. Never heard of it before, but definitely worth a try.
Now I might not be like some super cool epyc art guy with like 16 environments that top the front page every hour and responds to every question with "oh i'm actually under NDA i can't disclose that B) " yet. But this post reads like all the thoughts that run through my head when I get an anxiety attack. And I do get those…
Metal is actually pretty easy to do with PBR. Since metals generally reflect almost 100% of light that hits them, you simply need to make your specular color the final color of reflections you'd like to see. For example, you'd want a light pinkish color for clean copper, or a bright desaturated yellow for most types of…
Glass is very much not "pretty reflective". Glass tends to be extremely smooth, and thus very glossy, which gives sharp mirror like reflections, however glass lets the vast majority of light pass through it, unlike pure metals which actually are very reflective (most to all light reflects off pure metals). The reason you…
Mobile analytics firm Flurry today reports on the continuing shift in portable gaming from dedicated devices to smartphones and other multipurpose devices. According to results compiled by Flurry from NPD market research and Flurry's own mobile app data, Apple's iOS and Google's Android mobile operating systems will…