So how would you guys approach this? I'm thinking of just an animated spotlight controlled with matinee, but I wanted to see if there's another way people are doing this. Thanks for any help!
It depends on the importance of facial animation to your current project. You should go with the method that will fit your project the best. Bones will give you better performance in terms of rendering speed, and will allow for overall smaller 3D files. But they will also require significantly more complicated setup,…
Yo! This look really good! I have two comments. But they are not really on the animation itself, but feedback none the less. The first thing I noticed was when the character is crouch crawling back into the little cover / hole. For me that distance made the crawling feel a bit repetetive and loopy. It works, but it took…
Section Studios is looking for junior to mid level motion capture animators who are proficient with motion builder to work on a short term contract ~6 weeks worth of work or more * biped characters and creatures * Motion Builder knowledge required * process motion capture data onto rigs and edit to make game ready assets…
Just finished a second pass on this animation and would like some feedback before I start cleaning it up. Thanks in advance for any help. https://syncsketch.com/sketch/0dd4d7bfb7ca/#841329/767941
It's nice-ish. It creates a rig that works specifically with HumanIK which is Motion Builder (lite) stuffed into Maya. I like HumanIK / MB for retargeting from one rig to another, recording and cleaning up mocap as well as blending animations together, or if you need one rig to drive another one, like a character picking…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Anyone want to pitch in? i've got a turn based strategy game demo I'm working on and all I know how to do is make art. I have two programmers interested, but i'm very much in need of an animator/rigger. Also any coders interested are more than welcome. But right now what I can promise is some cool ff7 style mid poly…