So it looks like your out of school? or just about to finish up? Anyhow, you have been doing this for a while now so. Wooden beams- don't need a full zbrush hi for them. Should be just a tiled texture sheet, (you could have gone in Z to make the tiled texture if you really felt that you needed to for a clean normal, Ao).…
aster than I can even remember (literally… I don’t remember) I was knocked out of my chair by I *think* of all people Tim Sweeney (it was a wooden kitchen chair) and was pinned on the ground by Mike Wilson and Cliffy B (he’s so much stronger than I ever expected). George walks over to my chair and fucking stomps the shit…
@creationtwentytwo - I was responding to almighty_gir who if you read his posts he is clearly stating to seperate them out by game industry app, film app and animation app. The whole one super app idea is something that will never happen. For 2 large reasons. 1. Money - Autodesk makes a ton of money on having different…
Ok so its been a while since I have updated this thread. I have kind of taken a step back from the back-street environment and trying to focus on a handful of textures and props to see how I can better improve my modelling,texturing,normal mapping, etc. Iv been trying some different stuff out. Playing with UDK material…
Thanks everyone for the feedback, really appreciate it! One thing I want to point out though is that, although it is a realistic environment, I'd still like to mix some elements from the anime references. I want it to look like something that could exist in the real world, but probably doesn't. If that makes sense :/…
Hey I think what he means is that your one doesnt vary alot in terms of width, so the ground floor is very much the same size as it goes upwards, however the reference picture he has posted, shows the ground floor to be smaller than the second floor. The third floor in his reference also overlaps the second floor, so it…
walls of text are great. it means you engaged and thinking ;) Yes in some cases having a highpoly for nice edge highlights can be good, usually for hero assets, floorboards on an overall environment not so much in 80% of cases. Some games do more highpoly than others depending on art direction and how their engine best…
Sal: What you call a chip on a shoulder, we call a hole in your brain!! It's the same sense of good taste that warns me to ignore Keanu as warns me not to watch another wooden Steven Seagal performance or expect dynamic acting from old chuck norris flicks or good dubbing in 70's kung fu flicks. Frankly, the need to refer…
Vig: You can drift into a dream within seconds so unless you don't sleep at all you're sleeping long enough. Recurring dreams? Oh, yeah. Loads of 'em. Of course there are the "nude in public" ones, where I dream I'm wearing just what I wore when I went to bed and am in a public place, having to sneak home. From what I read…
NCE, i like the blizzardesque wood-work stuff. i think the scratches are a nice decorative element. i like the conceputal design and thought to use wood, very fun skin. as described by the scrapes, i see the copper colored surfaces as a thin softmetal and the woodgrain pattern as wood. because the scratches are similar on…