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Re: [Art-Dump] - Jordan Kocon
Reply by
XXXTHECHAD
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May 2011
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3D Art Showcase & Critiques
Nice Dude. You should put up some pics of your wireframe too! What did you use for rendering?
Re: Character - Female Hunter
Reply by
Stoop_Kid
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May 2012
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3D Art Showcase & Critiques
Freaking awesome! I really dig the style and the color choices. Could we see the unwrap/texture sheets and wireframes...? :D
2 results
Re: [UE4] Medieval Scandinavian Village
Reply by
Filip5
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Apr 2017
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Featured Artwork
Could you post few pictures with wireframe on ? I am really curious about LOD, as those houses look great.
2 results
Re: 3D Geek Room Video
Reply by
Eric Chadwick
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Dec 2015
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3D Art Showcase & Critiques
Is this all modeled from scratch, or did you only do parts of it? Can you share some wireframes, textures, etc?
Re: UDK Perspective Viewport Problem
Reply by
Froyok
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Mar 2012
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Unreal Engine
You were simply looking in the viewport in RigibBody collision mode. This mode display in flat shape the collision (instead of the default wireframe).
Re: [WIP] Viper Mk II
Reply by
mospheric
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Sep 2012
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3D Art Showcase & Critiques
Next time give us one view without the wireframe. Don't hide that nice looking high poly behind it :P
Re: [WIP] Egyptian Fighter (Critique request)
Reply by
KristinMays
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Nov 2018
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3D Art Showcase & Critiques
Also, here is my wireframe for anyone curious. I've tried to refuce as much as I can without it looking too blocky.
2 results
Re: War Beast - Hipoly Character
Reply by
S-S
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May 2005
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3D Art Showcase & Critiques
-=Warhead=-: - Yes, toes and knees are updated! "pony tail" - Hehe Belt and armor edge bevels: Knee and toe fixes: Wireframe:
2 results
Re: WIP Mech Gunner
Reply by
Animesh
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May 2010
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3D Art Showcase & Critiques
Here is the wireframe version. I try to model in all polygons at the moment. [ame] http://www.youtube.com/watch?v=d0adT5PuyvA[/ame]
2 results
Re: character modeler looking for help : )
Reply by
Psyk0
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Aug 2011
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3D Art Showcase & Critiques
Don't do light tracer renders, they are terrible. Instead show wireframes and viewport grab. You are a trying to improve modeling, not rendering ;)
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