Biggest point here is that if your looking for an environment/level artist position then show that in your portfolio. Right now you have what looks to be a partial environment, a building, a few props and some characters. Get some good Environment pieces put together and showcase that in your portfolio. Also I wouldn't put…
Thankyou :) ... I want to continue then developing this Island thing and add Ruins and ancient structures , now making it more like a portfolio and Art show than else I will probably port it to Cryengine 3 wich I think will allow me more tools to play with ... I was eventually curious about the UDK that I never tried and…
Regardless of whether or not I recently finished some work and got permission to show it.. I just take the rare occasion to simply 'update the portfolio'. Not that I'm necessarily planning to send off an application, just updating it. So personally, I would've just asked if I had permission to showcase the things on my…
I guess. Here is a link to what the Unreal hair shader would require. Well. Not all of the maps are must needed, but some of them are essential. Scroll down to the hair section: https://docs.unrealengine.com/en-us/Resources/Showcases/PhotorealisticCharacter Hair implementation varies between engines. Unreal does it like in…
Look at examples on how to present your work! You don't need to invent spread sheet content on your own...if that makes any sense. Just do what all artists do, steal ideas and make them your own! Look at other websites, professional websites particularly. They know what to put up to showcase their models. These are some…
As a portfolio for a 3D artist, it's middling, mainly for the reasons stated by everyone else in this thread. It doesn't do a good job of showcasing the work you are trying to present. This is largely just due to the nature of the portfolio. As a portfolio for a Flash designer, I'd hire you in a heartbeat. In terms of…
So, not building this for any game in particular? Any TYPE of game? I ask because I am not sure which sort of game your approach would be used. Perhaps something like the Resident Evil's of yesteryear where the camera is controlled and players will not get close to things. Otherwise I'm not so sure this really the best way…
Hello! I think I can offer some solid points that you need to work on: * Your modeling skills seem farthest along, keep studying good topology and how to efficiently crunch stuff into low poly models without. I think your vehicles are the best that showcase your skill here. * However your texture work leaves a lot to be…
I've finally completed my first 3d character. https://www.artstation.com/artwork/L4gGnl The purpose of this project is to create a game-ready character to showcase on my portfolio. This is my first 3d project but I have been learning 3d for a while now. The reason I'm making this post is because I'm self taught and I…
Isn't using AI more like hiring somebody to do the work for them according to your specifications? It's not your work, in my opinion - you're not in full control of the output, just steering the 'thing' towards a hopefully cool looking result. In my opinion a night and day difference from doing the actual work needed to…