Hi Polycounters! Model : Spider Tank Softwares : Maya, 3ds Max, photoshop, marmoset PolyCount : HP -234322 Quads LP - 21K Portfolio : http://christianoprem3d.daportfolio.com/ Reference : http://www.faustodesign.com/#/robots/ Hope you like it and C & C are always welcome. Highpoly WireFrame LowPoly Textured Texture sheet
Here are some final animation renders. just to show the characters in their environment. As these projects arrives to an end, I will take on the robot Pirate character designs and begin to model them, this time I will play a bit more with Zbrush. I will post the progress on here.
Turn it into Netflix or Amazon AWS. Then we will talk about fallacies. Wordpress or any other CMS is just a shopfront — easiest part. You can do Amazon-like website with Wordpress, yes. But it's nothing without robotic Amazon warehouses and their shipment system.
Man that looks awesome! Woo Nobuo Uematsu and Kenji Ito, sweet. I know this may bring some fire and pitchforks my way but.. The animations :'( Sadly they really destroy the atmosphere for me, even tho I want to love it. Rigid robots...
Forgot to update my thread, I'm so lazy when it comes to posting stuff, if I had a robot or something to do it for me that would be great :D Here was the first stop for my piece, went about to gather critique on how to improve it
@prismagon What is it about your guys' overall direction for the skins that helps separate your team's assertions against other similar titles' approaches to skins? I'm appreciating the mecha skins; it reminds me of the robot designs in the Gamecube era of Sonic games.
Such a good collection of work here fightpunch! I love that robot with the orange background! Could have some real fun with the materials on that guy! I've had my eye on that guy for awhile and might need a project to take up my weekends :D
Ah, didn't think it would screw it up O_O Sorry... When I animated my robot it did the same thing where it would compress all retardedly. I fixed it with the X form, so I thought it was the same principle xD
ill be honest , its weird to see a robot with seems to have loads of polywaste and have like 5 2048x2048 texture yet seming its a 256x256 i would start small , anyone seeing that will have the wrong impression. good luck man !
Yeah I played again last night and my god when did the back flipping sniper headshots become available? I swear some people that play this game are robots and are actually controlling the reticule with their cybernetically enhanced brains and memory chips.