Thanks for your comment. I wanted her face to look a bit hard, not masculine or something like that but I didn't want a pretty or cute girl face. Nevertheless it's my first sculpted semirealistic face and maybe is part of the learning process, I'll have to see it printed to judge it more objectively. The Buttocks and…
Not bad. The only thing I feel to critique (aside from what Josh pointed out) is the handle. I'm not a gun expert, but I think that where the thumb is supposed to rest on the handle should follow the shape of the hand a little bit more naturally. The way you created it looks like the thumb is going to stay in a very…
Hey, i can dig it, in fact i think this is what polycount is all about and there should be more of this kind of stuff. Still a student here, so i'll try to keep this brief: A big part with being able to turn out better and better art for me was getting better with the "boring" stuff. Uv mapping, poly tweaking, the stuff…
diablo is also noteworthy, but every single one of these features sprites made from 3d. So its not the source for isometric hand-drawn (if thats what your going for) So those if you plan to model and make sprites from the models, or if you do plan to hand draw something isometric (hard) i think final fantasy tactics is a…
@Quinnjdq I agree with you. But it's damn hard job to design something in a proper style:) some times using ready solutions it's easier. Unfortunatly i'm not good concept artist yet:) Spudnik, Coyo.Te Thanks guys! I realized that hand looks different from other items of my set. Maybe it's better to make a new hand and…
on one hand i think boycotting a movie for it is a bit absurd (not seen it though) but on the other hand it's using someones medical condition as an insult. its not that hard to imagine it offending people, is it? we used to call people spackers in school from the term spastic (cerebral palsy), but I stopped doing that a…
The actual fix to this problem isn't using a special program. It is planning your modelling workflow correctly. Definitely do NOT use tools designed for characters on hard surface assets. Any quad draw program will be a poor way to make a hard surface mesh over good ole polymodelling. Doing hard surface in Zbrush costs…
I like the sculpt and the low poly, though I'm not a character artist, so someone else might be more help there. I would like to see more of the alpha planes on the fur to give it more depth. Right now, you have a couple of little sprigs of fur sticking out while the rest of the fur is flush with his skin and has not…
Yea that was a bit dramatic, but it got the point across. You're right it is hard work, I've manged a team of 24 people, and I currently manage 4 people which is the right amount of creativity and busy work for me. With the right people around you it gets easier. If you're job is to sit in front of a revolving door and…