Aight. Update time. Heres the flat shaded ones first And the PBR shaded ones Painted in some shadows, added some grass (which I'm considering removing or increasing), toned down the specularity to emphasize the painterly style, but not all the way to retain a bit of texture... What I'm thinking now is either add a canvas…
Hello again! Just been polishing my previous work. Here's a bin full of cloth. Tried many times to get the flat plane version to work. However, never seemed to look right. So I went with the non-plane version. The baking process has been a very interesting learning curve overall. Still trying many different methods for the…
everything is coming off as really flat. The first ocean one has some depth but the forest one is really flat. Seems like you are trying to paint from your imagination, which is totally fine, but you need more material for your brain to pull from. Try painting real locations so you have that reference material right in…
Create a new projector and unproject the whole channel as a PSD, with lighting on instead of flat. You will see your geo a lot better than flat view. Then project back on a new layer. Mari can project any layer so you can keep on creating empty layer in mari, like 5, and project back 5 different layers saved in your PSD…
Really wonderfull. I get a sense of the atmosphere immdediatly. The thing bugging me at the moment though is that the road is too flat. I'd suggest a two fold approach to rectify this. One, understand that roads (especially in Europe) aren't built to be flat, they have a subtle curvature to them which allows rainwater to…
I really love the style of this scene. I have a random (and easy to implement bit of feedback) - have mercy on the starfish! He could be geo - right now he's sorta flat on the sand. OK I lied, I have a bit more feedback. :poly124: Speaking of the sand, it's a bit flat. The waves on the "Hover" sign could use a few more…
I'd suggest putting a few edge highlights in the texture mapping, but not with the scene lights over every object. The gif example just washes out most of the detail in the scene. It's also making things appear flat (like the water tower and cacti). It's also strange because the light source isn't really indicated anywhere…
Normal Maps and Bump Maps both serve the same purpose: they simulate the impression of a detailed 3D surface, by modifying the shading as if the surface had lots of small angles, rather than being completely flat. Because it's just modifying the shading of each pixel, this will not cast any shadows and will not obstruct…
No electricity (got it fixed yesterday), broken lights (flat upstairs got flooded, should be fixed next week) a broken boiler (should be fixed on Tuesday, atm there's 9°C in the rest of the flat). So I'm sitting here in my small room with no lights, no central heating (except for a small electric heater) and no hot water.…
not one to usually get into political discussions on here but it seems like people think that taxes going to other people is a new thing, like there's going to be a change in the way our tax systems functions, it's not. It's already like this, the only thing that's changing is percentages. If we want to discuss the idea of…