Hey all, Any ideas on how to get tread marks on surface (deform) ? Not looking for the old school Pflow or texture based methods as that is what I come across during research.
Yes I am exporting them, at least i think i do, since i make sur I check "smoothing groups" option in the fbx export window and also the rest of the model looks fine with hard and soft edges exactly as they are in maya. I tried cleaning the model a bit and unlocking normals then i selected all edges and turned them into…
But they have removed all verification and put together the laziest possible solution, next to doing nothing. They are a movie theater employee that got tired of taking tickets, opened the door and threw the tickets on the sidewalk and then walked away. However I wouldn't be surprised if their apathy is caused by the…
i think this idea could fit nicely with those request about increasing the heropool And i also think that getting back to single item could be nice now that people are not worried with them being a waste of time we did a dire/radiant months on the past, we could go for something similar this one I personally like ice/fire…
Fuck yeah Blind Guardian. right now listening to Cynic. I think there was a thread of this a little ago, but hell, a 2010 edition is fine by me. Recently on my plate: Rush Led Zeppelin (finally) Cynic Cave In Baroness Agalloch Emperor Sigh Hammers of Misfortune Arcturus High on Fire Mirrorthrone Porcupine Tree Kadenzza…
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We are seeking an independent contractor to model and rig a set of eight [8] characters for our game in the style of "Punch Out" for the Wii U. The concept work will be provided. * Polygon count: 0 - 10,000 * Needs to be UV-Mapped * Needs to be (Unity Ready) Rigged We are open to negotiation for an additional fee for…