Yes, everywhere there is a hard edge, you need to split the UV, and add space with edge padding. More info about issues to solve with normal mapping here FWIW http://wiki.polycount.com/wiki/Normal_Map_Modeling
Yes wholeheartedly agree! Afteral we're not only here sharing our work but to also partake giving and receiving critique in a civil manner and not being a proper dick about it, either. Disappointing really, just by checking their posting history, that individual was in receipt of some excellent feedback which is a shame…
Looks really sweet! I wish the feet had better contact shadows, and not too sure about an upright bookshelf and several AC units. I'd just leave those props out, the ground is detailed enough, and the car helps enough with scale. Jets are cool, but why are they firing if it's standing on the ground? Might be better to see…
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
What approach do you recommend for modeling this while including all the vents? I'm currently using booleans, but I'm curious about how you would avoid having too many edges around the model just for the vents. Are there any helpful tutorials out there?
I was thinking about trying custom mips like that to avoid having grout show up too strongly at shallow angles, where it would realistically occlude itself. I have in UE made materials were parts would fade like that white foam texture depending on angle or distance, but doing it in the MIP is free, but not consistent.
Hello everyone. I was completely exahusted of looking for a job at any experience entry. I'd really want to understand if it is because my portfolio or the industry is full for now. I'd like to have any feedback about my portfolio, if anyone here have the time to check it, I'll really appreciate it ! :)…
@Eric Chadwick I use that as well! I find it handy even for some sites that have a dark mode, because with dark reader you can also control the contrast and temperature. For example reddit has high contrast that bugs my eyes, but with that extension I can adjust it for comfort. Polycount is perfect as is, of course.…
Hi, thanks for the suggestion about world space map, but I don't consider that to be a great workaround because the world space map doesn't show any of the low poly normals and gives a different look to what game art assets actually render like. I was hoping for a solution where you could use the tangent space map as the…