Hey Josh, Here's a recording of a 2 hr workshop by Hugo Beyer that I found really helpful: Procedural Materials with Hugo Beyer https://www.youtube.com/watch?v=-m9ej-S_zxk&feature=youtu.be
Keyshot 5, gnomon workshop has a tutorial about polypaint realistic skin that uses it for render, it's really useful. http://www.thegnomonworkshop.com/store/product/1056/Realistic-Skin-with-ZBrush-and-keyshot#.U8rnzLGs-nE
Waywo type thread like the workshop thread, but I would love to start making a massive dump thread of the stuff I work on as I work on it too. Easier to link it on other sites too :)
So I'm taking a workshop and focusing on speed sculpts. Going to try to bang out as many as I can. Time limit is an hour. It's pretty tough! Work is based on HP Lovecrafts Deep Ones.
finaly finished the wr set with trixx. if you like our work plz drop us a like :) artstation: https://www.artstation.com/artwork/05bwy workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=828493038
maybe i need to play with CB a bit more but i found i know how to produce what i want with PS but had less control with CB this is something that a workshop would be usefull for
I decided to create version of the usual ambush camouflage with unusual combination of colors. Workshop: - Summer pack: http://steamcommunity.com/sharedfiles/filedetails/?id=585315663 - Winter pack: http://steamcommunity.com/sharedfiles/filedetails/?id=585318458
This skin is heavily influenced by the terminator series, enjoy! Mechanical part process: bringing SKIN and mechanical parts together ;) Sawed Off Nemesis wear: I'll post a link to the workshop item when I've published it! Stay tuned!
Hello guys, this is the final result of a project I was working on during the great workshop with Danilo Athayde in Melies School, São Paulo. It's a realtime 3D character based on a Daeho Cha's concept art. - All renders from Marmoset 2.
Hello, i have some ideas for Team Fortress 2 items. What to start, what tutorials should i read or look? I'm using Maya. Also need help with low polygons, and sending it to Workshop / test it on itemtest. Thanks!