OK, so its been a little too long so I better update this with all the screenshots Ive done along the way, so far Im trying to get out of the Blocky feeling Im getting from the scene. At the moment Im working on replacing the scene behind the throne with pillars to hopefully better reflect the type of character the…
Finally back working on this scene and I think it’s coming along well, but I could use some suggestions and critiques. Right now all the assets in the scene are textured. 90% of the scene is all from Substance Designer, a couple from Quixel, and a few modified in Photoshop for the final look. There are 129 static meshes in…
Start small dude. But i gotta say the overall scene is looking great right now. I love the character you've got without using many polys. Start with a small area. Might i suggest a single tent? As you work on that single tent think of the story of the tent, maybe it's used to sell stuff. Maybe that stuff came from nearby…
No. It may be that all of this was intentional from the outset, but to us, it feels very much like you're tacking the "anachronism" aspect on as a gimmick to explain silly placement. Adding luggage and such to make the train "more interesting" will not help that much. Even an amazingly executed version of this scene would…
If you guys want to play with VXGI without having to build your own exes, just download Toolbag. I'm not sure what nVidia's latest version has or how widely it differs from what we're doing, but it will give you a good idea of how the general concept works. Generally speaking, VXGI can look pretty good in small scenes, as…
Development First Piece Mesoamerican Scene Planning: - Miro Starting my planning with the Miro software. Using the Mood board approach of dotting my ideas, organizing myself with what needs to be done is a good strategy and stopped me in getting carried away and doing things on the fly e.g. creating without reference etc.…
Hey ya there you talented mofos! Here's a cross post from the thread I created on this scene: http://www.polycount.com/forum/showthread.php?p=1903420#post1903420 This scene started as a brain fart, following Snefer's DVD on eat3d, but I kept working on it for a few more weeks. Thanks a lot! Can't wait to get started on…
... the lighting isn't built, it's just the one dynamic light I'm having the problem with. This is a new test scene outside of my regular scene to try to get a better result. the scene contains one importance volume (for when i build the lights), one landscape, and one building (placeholder). There is no BSP in the scene,…
Redhonour: you need to get more light in that scene, at the moment we can hardly see any of the of your awesome work. JamesArk: I'd reduce the noise on your floor tiles to better suit the over all style of the scene. The style is strong sharp shapes with minimal damage/dents/noise. At the moment it seems like the crystal…
Here we go again!.. Edit: Here's how the 3d scene stands at this point: /end edit Threw this concept together last night for my game preproduction class. We're learning the imoprtance of color in 3d scenes as well as a strong base composition. Although it's important to have nice rendering and all that jazz, the main focus…