No flaming, I just wanted to show everyone how fucking awesome this tech is. At TED this guy demonstrated his product SeaDragon with PhotoSynth. SeaDragon is a zoomable environment with the super-sweet feature of rendering gigabytes of image data flawlessly and smoothly. His technique (SeaDragon) is shear brilliance and…
Hello - 1- In Substance Painter, the viewport rotation reacts differently depending on whether the user starts the alt-click-drag rotation input over the empty space around the model, or over the model itself (if the input for viewport rotation is started over the empty space, the model stays centered as previously framed…
thanks guys! @konstruct: fixed the colour of the metal more...went for a more uniform old metal look. I still have to redo all the yellow on the armour so it looks like the limbs though :P I'm having troubles with the specular right now...It looks fine in maya, but in UDK it's super soft on everything, like all my pieces…
I'm still working on the idea and will break it down into a model sheet when I have all the elements worked out. Working in the game camera helps me understand which elements will show up in game and read well and what I need to redesign. I have a few more sketches of different elements. The sketch that inspired the hood…
I'm not complaining about the extension. I need it. :P ...but I don't see why it takes almost a week to answer a few simple questions. Like, I get needing proof-reading and such to ensure that there aren't (even more, I assume) misunderstandings, but really, if you actually ANSWER peoples' questions on your forum, you…
Yes, edge padding is necessary for all meshes, as long as they have unused space between the UV shells. And you can never have too many pixels of padding. Completely fill the unused parts, right out to the edge. No, minimum filter is not a good choice. It darkens the color. The last recommendation is just plain silly.…
Yeah, I agree with you on that. I guess all I'm concerned about is being able to relax at home and enjoy a game with substance. I don't really care what type of console is used to achieve that (although I'd prefer to use a controller of some sort). I'm just worried that casual, mobile games will become the main focus of…
I gotta say for polycount's history/repuation of harsh critiques, this thread devolved into argument really fast from what was essentially a single question about site speed. Pretty much everyone spun into defence mode (I read adam's first reply alot more defensively pre-edit) and I'm surprised people reached for the "who…