gorgeous only complaint is the lack of much color outside of brown. I'll post images if I come across any. until then i'll be refreshing and fapping hard to pics
all i could think is that the eye looked far too blue. there's usually some yellow and brown in there as well. and the reflections for some reason made it look very plastic.
I heard a rumour you can't use the following items in your entrees: -crates -red & yellow caution stripes -bloom -the colour brown It's true. I heard it.
sorry for the lack of updates been really busy with work stuff: this is gonna be the trim with a red/brown brick backsplash. and ill be making thos by hand to get better normals :)
JKMakowka: - It was a suggestion from Nvidia to my direction (nothing special, just some marketing related stuff... ) But anyway, he ended up using that brown hair version
*voteban Skamberin I missed twisted metal. Oh so much :) Played it obsessively with my brother. (tm2) Graphics are pretty brown though... Needs more colors.
stunning.. I'm especially impressed by the subtles nuances of color and spec you've done on the clothes.. I mean, eveything is brown, but not boring at all! very well done.. congrats!
It's because we make it look effortless! to the programming is easy crowd: programming isn't easy, you may have a natural aptitude for it but that just means its easy to you.
Shotgun has a lot of these features already, but from what I hear it's quite extensible. Usually these kinds of tools are home-grown, and specific to each studio's data layout, DCC integrations, etc.