hi, your model is way too highpoly for a mobile game.delete that chamfers.i am not really familiar with the mobile games, but i think the proper tricount would be under 1500 or less.maybe somewhere around 800-1200
never EVER buy super top of the line shit, it always will cost you twice as much as the more reasonable stuff, and be like 15% better, makes no sense! such a waste..... $1200 for a cpu? Thats just insane.
Car? You don't need a car, you need a motorcycle! Pick up an older bike, fix it up, and if you've played your cards right, you'll be enjoying 40+ gas mileage for around $1200.
It's basically like that 100100 is your value and you split it to get 100 and 100. So you have to half your resolution to get twice as many values in there. But note: floats are handled differently then ints as they are stored with the famous "floating point". So you might only get two values in a float. The internet will…
Yes it does prevent you from getting 100% accuracy - in favor of making things easier for artists. This was clearly a philosophical pipeline decision, and they are putting ease of use over 100% accuracy. Clearly there is an argument for both having more control from a pure PBR approach, or more accessibility/intuitive…
well its an i9-9990k with a base speed of 3.6 GHz - when I set the maximum processor rate to 99 percent, it goes to about 3.43 GHZ, but if I turn it back to a 100 it goes to 4.68 GHZ immediately. so it must be intel turbo boost causing the problem there are no settings in my my bios for this , so this fix will have to do,…
WHOA! For some reference, the largest lightmap we used for our Unearthly challenge was a 128. Most were 32x32's. And as you can see in our final shots, shadows are nice, soft and detailed. Once Lightmass finishes the actual lighting part, its taking all those lightmaps, re-mapping them for better shadow contrast resolution…
Thanks guys im glad someone finds this stuff useful. :) I use the duplicate / move, rotate and scale tools in zbrush to place the strands and then the move tool to finesse each strand into place. google translate or.....? I will usually sort the hair manually. Sounds scary.... and it is. Yup I sort each piece from back to…
I have been working on getting all my props on shared texture sheets and blocking out base materials. I have everything unwrapped aside from a few odds and ends. now its time to start putting it all together My one Concern is this blown out highlight that i have in each of my materials i am pretty sure it has to do with my…
I'd argue less that the graphic design degree is necessary worthless, and more that it's too popular and there are simply far too many people who have them actively seeking the too few roles that are out there. At the last university I had any experience with, they had something like 60-100 graduates a year coming out of…