I need to process sets of pictures (1 to 10 real life photos) from mammals to produce 3d models. I need to automate this process: 1. normalise color among the set; 2. turn the set of real photos into a color texture. The 3d model and the texture layout is always the same for a specific species. I guess image reconstruction…
W2Studios, a VFX company located in South Korea is looking for freelance 3D modeler. Our project will be related to making game cinematic and here’s our website information for reference: http://wtwostudios.com/ For those of who are interested, please provide: 1) Reel or portfolio images of recent work (If you have female…
Nice work so far, but a quick look at some references i spotted a few areas that could use some tweaking. 1 - that line is too sharp 2 - i think it's too thin 3 - those shapes are a bit different compared to the reference (wireframe would be nice too) For the number 1 i did a quick paint over the reference with an example…
Indeed, if you want a heightmap later used for displacement you will need a new version of your "low" subdivided up to a point where one polygon is roughly the size of one of your target pixels. Here probably something like 3 or 4 levels. (Also don't bake your normalmap with only one half of your lowpoly, this is a recipe…
Brilliant! My Saturday afternoon is reserved for Styx :) But before buying and trying I have to ask: is the scale 1:1? This is my only gripe with GoZ, the huge difference in scale factor.(thankfully MentalRay automatically being assigned as the renderer in Max will soon be a thing of the past) I'm a Max/ZB/Headus user and…
the body has stopped writing to the zbuffer because your material has an alpha map hooked into th transparency channel ! doesn't matter that the alpha value is 1 ( or 255) there is still no zbuffering. ways to fix this: 1)make everything but the hair be a separate object with an opaque material (that means no alpha) this…
i think you missed a step, there are 4 steps of sculpting i think you missed 1, and thats the third step, 1: shape 2:basic forms like muscles etc 3: Pre final base details thats the step you missed the base for the final details to be sculpt on 4: and final step it seems you projected some details on his face it makes it…
I got within .1 units on the triangle.. :::::::::::::::::::::::::::::::::HERE is the secret of the TRIANGLE::::::::::::::::::::::::::::::::::::::::::: Just look at the point where the 3 lines intersect and judge the tips of the triangles you are creating against eachother....does that make sense? I think it becomes harder…