They are probably doing this so they don't have to add backwards compatibility to 360 games in the next console generation. I'm not familiar with the Xbox 360 API architecture, but if they were forward thinking, they may have made the 360 run an interpreter that is written specifically for the console instead of raw…
been using it at work and for several side projects - im also looking at the code side of things and now im building a small casual game called "Greedy Cookie" with unity (i might roll out for flash and mobile). i moved from c# to boo, as i prefer the python like syntax much more (i learned a bit of python a few months…
"When on, enables 3ds Max to use custom driver code to render smoothly shaded objects. Typically this is much faster than using standard Direct3D code, but has an effect only when the driver has hardware-specific custom code. Default=on." Its one of those nice little features they added to help speed up 3dsmax. For me its…
totally overlaid, exactly what you want in order to achieve the largest UV space/texel density per mesh, all on one uv set. For organization/visualization in Maya/Max/etc, you can offset the UV's by 1.0 + or - in the desired direction so you can work with them easier, but it isn't necessary if you either combine meshes in…
Thanks for the welcome and thanks for answering! I find that interesting. What of say a tabard / loincloth? I'm guessing it's the same process as applying a hem or just leaving it be if it isn't ever possible to look at it from the side? In my case the players (multiplayer) can get up close (essentially up to the bounding…
Dream City: Classified – "Survival Code" (Proof of Concept Framework) Hey everyone I'm looking for a PART TIME/ HOBBYIST PROGRAMMER with an interest in the "Afropunk" style and culture. He would need a understanding of Unity C# and marching cubes, or a willingness to learn it. I'm a character artist/ animator dabbling in…
Hello Everyone. I have created a course on Udemy.com, for learning to create your own 2D game art. This course is specifically tailored around using a vector application to create art for your own games, with the non-artist in mind. It will show you the process I use to create fantasy/adventure style game props, starting…
RIG & ANIMATIONS Hey guys, I'm Alex, node plugger, stuff coder and things mover -------- Nothing here yet ? Soooo sad :( Hurry up Gravity ! We need fresh triangles to rig here :p
So skin tone, for the time being i'm using block colour party because Runescape style and party for speed. i started work on the colour theory for the character design but came across a problem with skin tone, if i'm keeping the character the same from base level i need to chose a base skin toen for the character. ofcourse…
Yea, it's an interesting thing to have tried to do but possibly not that useful in the long run :P. Starting to set this up in the game engine definitely sounds like a good plan to me. It'll take long enough to get all your animations working nicely in your engine so it's probably worth investing time in that now rather…