It has been awhile since I've updated this thread, I got busy on some irl things as well as an anatomy study I've been doing through CGMA. But now I'm back on this project in my free time! I recently finished the "block in stage" and am now looking to move forward into full on secondary, tertiary detail sculpting. Is there…
Have both subtools visible, and select the highest one on the subtool list. On the Remesh button, there are three smaller buttons for x/y/z; I find it works best to turn them all off. The new subtool it creates should be a bit of a blob, but should encompass both shapes. Select this new subtool (make sure the originals are…
Hi all, thanks for the very constructive feedback. All very valid points as usual, will keep iterating. Not much progress, was away for the weekend but managed to do a bit of head sculpting on the plane and sitting on the ground like a bum hunting for free AC outlets! Also edited the hands how I wanted them originally…
Hi, my name is Steven and I'm a freelance 3D Artist from Germany with 4 years of professional experience. My skillset includes: hard surface modeling for props, weapons and vehicles in 3ds Max sculpting for environment assets and vegetation in ZBrush and Blender texture creation in Substance Painter/Designer I've worked on…
Hey Guys, Its Final Year at University :| We have to model a Hand held character model to the same art style as Darksiders 2, below are some of the criteria we have to follow Character limitations are as follows. (Counts are in triangles NOT polygons)1) Triangle Count of 20002) Character must be designed with an Action /…
Highpoly along with any combination of retopology, normal maps, and displacement maps = films/games/commercials/illustrations/3d printing/whatever kids are using 3d for these days Three possible approaches: 1. You can rough out a shape in zbrush, then retopologize it in a way that has the same volume and subdivides well,…
@gsokol - Let me first say that making a past battle having taken place in the area is a superb idea! I'm doing it. In regards to your second point I'm very glad it looks exactly like it. My plan is to recreate the overall map as a foundation to age it (which as of now I'm somewhat satisfied with the blockout)... if that…
Actually, I'm already done with the testing in 3ds max, but Maya (our pipeline app) is quite more complicated for various reasons. For a start, we reference our custom shaders into scenes, so I have to find a layer where I can split the control network... but I'm convinced I'll be able to get it to work. The most reliable…
Hey guys, My name is Thomas Manser and I'm an 3D Environment/Prop Artist from the UK who is currently looking for some remote Freelance work. Attached is a few examples of artwork I've created, from scenes, props to sculpts! If you are interested in my style and quality of work, feel free to send me a message or you can…
Hi all, I am a freelance animator and games artist with experience in creating 2D and 3D characters and animations for mobile and PC games based in the UK. My main skills are animating and rigging but I also enjoy modelling and texturing too. Please check out my website for examples of my work http://www.gspiersart.com/ I…