if it's for realtime graphics don't use UDM, its more used in the VFX industry. For realtime graphics draw calls and in this case compatibility are very important. Out of the box not many realtime engines support UDM, so why do you want to go for UDM? Here is my suggestion, go with a non square texture and waste less…
You know there was some effort to unionize the VFX industry in the wake of the life of pi pseudo scandal. I don't think unionizing is a bad idea at all, I think it could really increase our living standards and win us more rights across the board, more fair pay, for fair work. [ame="…
There's been times when I have moved teams in the same office and swapped between three dimensional studio maximus and Maya. Personally I preferred Maya as its name was better, if I had to make the jump again I would try Modo as I have only tinkered with it but it seems cool. Also knowing Maya allowed me to jump into a VFX…
I'm not certain what the animation is doing that couldn't be accomplished with still images. In general, only animators and VFX artists really benefit from a reel. If you are going to use a video, things should actually move; try a walk-thru (or fly thru) rather than hard cuts. The transition between the room and the…
Cool! I'm with Antoine on the hair. It's pretty iconic to his character so it's nice to see it outside of the hat. As for the bat, I think his academy skin is maybe a cricket bat? But it's a good reference. Something that may help come up with ideas is thinking about what tier of skin it would be in game. 750, 1350? Adding…
In the VFX industry a look development artist is the one that takes care of the texturing and shading processes. So basically, they are the ones taking a grey model (as the one you get after you finish modelling it) and you make it look photo real, cartoony or whatever the requirement is for the project. It is not that…
Just out of curiosity, can you tell what your application process was like? Did you apply to both game and VFX studios? Did they leave a reason why they didn't hire you? I'm looking at your work, and it appears you have both Character and Environment art. Maybe you should focus on just one discipline. Also, your email is a…
I was being dramatic, I was suppose to have lunch with a guy that was starting a video/music studio downtown but that fell through, that reminds me I should hit him back up... even though I'm terrible at vfx work, maybe I could do some fancy 3D text or something... anyway, its not like KS has a large CG/video game industry…
As for me, I think this wraps up my submission for the challenge. Hard to believe I spent so much time on such a small scene! I'm no VFX artist either but here I am making fire and animated materials. I think I hit all the bases I wanted to hit with this one. If you'd like to see more I posted some other things about it…
I think you could make bridge do it, you'd need to provide metadata but that's not hard. It might be you need to be using their network based server thing for that - it's been ages since I last spoke to them about it. There have been such tools on the past - mostly focused on post/VFX workflows - but I'm not sure any of…