Back at it after a long hiatus caused by a mixture of taking an art test, attending GDC, and plugging away on contract work. Starting to experience project fatigue with this so I've been trying to see what I can cut to get this done as quickly as possible, as I intended to be done a month ago. Today I made a display screen…
Hey guys! Thanks for taking a look at my stuff! Ruz Cool man I hear what ya saying never thought that would throw people off . Just thought it looked nice but can be change to show off work or I can just turned it off and go right into the main portfolio page . bounchfx Hey Brent man ! Good to hear from ya thanks for…
While doing QA i worked on several titles that i didn't get my name on, but it really wasn't a big deal, they weren't very major anyway. I do remember the first time seeing my name in credits, we'd finally gotten a build of the game with the credits at the end. The whole QA team was standing around watching the screen in…
- I would leave the junior from your title. So Only "Technical Artist" - Every time you open a thumbnail, the text/description is at the bottom. I personally would like to see that text on top of the video because I can not scroll atm to make it more comfortable for me to read the text. - Like Monster mentioned, leave the…
There's a nice character thing you've got going on, like a casual, springy walk. Its cool. Look at this giraffe ref. https://www.youtube.com/watch?v=Vh2yveXTKaU Notice how the hind legs come forward and almost kick the front legs forward? This is common with a lot of quad creatures. However, it doesn't happen in your anim.…
It was a simple limitation of memory and graphical power. You used as little as possible to get away with the illusion of a shape and not a single triangle more. A 3 sided cylinder from a distance at 320x240 screen res, looks like its a cylinder and not a box or a plane if its positioned correctly. 4 sided, or even 5-6…
Thanks man, kind words - in the waywo too =) Regarding 3d - I used it in the concept art phase for blocking out the village. I then painted over it. The village overview has a simple blockbase and then painted on top of it same with the flying island illustration. No other image had any 3d as a foundation. I just needed…
The Site layout is fine. I'd remove the Home Button from the Home screen though, I didn't realize there was a footer until I saw it pop up when changing to a different page. removing the home Link will bring the footer into view (for most screens 24" or more) Po-Koro: I would remove the Video. The Environment is good but…
O2: that suggests what I said last. Each camera has it's own coordinate space within the world space. The perspective frustum distorts world space to project onto the 2d plane that is your screen. If you turn off the FOV you get an orthographic projection, so world coords effectively equal screen coords. This generally…
In XSI if you extrude a profile curve around a guide/rail curve, it should be upright by default. Same goes for component extrusion. If not, check the PPG for any checkboxes related to tangency. Path Constraints usually have a few options that can be enabled to help get the desired effect (tangency, up vector, etc).…