Yes, in short I'd probably make a set of bricks and map them uniquely for that use case As to the other part.. On a recent title we used tileables for large (4m plus) rocks. The rock shader uses the main tileable plus a noisy, small tileable masked in by a curvature map to cover UV seams and add some variation on the…
Wow, almost a year? It must have been pretty tiring. -==- Thanks again for the tips. Im doing a forest scene based on this art by Jeremy Fenske (https://www.artstation.com/artwork/ogwaW) My biggest problem is the vegetation parts (rocks, grasses, trees, etc) Here's a album with my vegetation…
That cave is actually a bit more simple than the dark souls walls and floors to be honest, the cave is most likely 1 or several cave pieces with geometry that matches the silhouette you see there. The pipes and attachment hardware are separate meshes with their own materials. Probably a vertex blended material on the cave…
I started to make the final level instead of just randomly throwing assets there. I also added some background rocks from my Unreal Marketplace package (https://www.unrealengine.com/marketplace/complete-rock-pack) to have more interesting background. Also I made few more blocks that I sculpted during the streams. I still…
Ged, I appreciate your honesty bud ;) . I enjoyed working on the Hearth Dog design, one thing that I would have liked is for the chair to have matched the majesty of the statue. Odium, I personally didn't work much on the rocks themselves but there was several artist that dedicated most of their time to making rocks that…
@Shirk Loving this so far! I know this is still an early WIP and the church isn't done but I would suggest when modelling to make sure that the silhouette of the church is broken up. Also the rocks are sticking out to me, they look like someone came with a truck load of really round rocks, all around the same size, and…
Update: not much progress this week I've done some rocks sculpts. This is the first one I've baked down I plan on making 2 more. The material Is just quickly made in Quixel but I plan on making my own textures for the rocks in the future. The ivy still not quite right but I will fix sooon.....hopefully! ps. sorry for lack…
I think will be beneficial if you set for yourself something as a scale reference and judge everything base of that reference so you have some consistency I am not big fan of pipe under the conveyor belt .Try to move conveyor belt forward also bring tap of the column back and turn it on it side so it bridges both rocks and…
Nice progress here, it's looking much better with moss on the walls and some trees filling up the environment! Did you place all trees by hand or did you paint them with a brush in UDK? I do feel the rock placement is a bit random though, especially in the last screenshot. Maybe position the rocks in clusters or more…
One thing I need to do is learn to effectively and efficiently create 3D landscapes to put my skyboxes in, this is one large step in learning that. I spent the last 2 days creating this, throughout the rest of the week I'll create a small scene with a skybox to compile it all in What I feel like I have to do is sort the…