mkanderson: man, "you make it looks easy" is the best compliment! sltrOlsson: Here's a diffuse and a specular for the lower floor wall: The texture doesn't really go to black at the bottom sides; those are just holes in the UV. ae.: thanks! Matroskin: Thanks! I've found that despite the clean look, I end up adding a…
I'm not sure if this is possible as I'm relatively new to Painter but I couldn't find anything on it so I thought I would ask. I'm wondering if there is any way to use a substance's Height map as a mask while working on a layer. That way as I adjust the parameters of it the Height channel update in real time for the mask.…
Hey, I have created a tool called Ultra Modular Landscape with the aim to bring a fresh approach to landscape material creation and mountain sculpting in UE5. You no longer need to touch the master material when you want to add or remove landscape layers due to its modular nature. Not to mention it has all imaginable…
you can't have two roots to a tree - that's just silly and i expect its actually a misunderstanding the programmer needs to control part of the skeleton in code - that means they need to be able to find the root of that section - there are many ways to achieve this and they have chosen one (arguably the easiest is by an…