Well, if there's one rule for cloth in games, it is that "clothsim" isn't the obvious solution it may seem to be. Cloth in Fortnite is made with bones : https://youtu.be/Oe7fYS9qxmk?feature=shared&t=1276 More generally this kind of stuff is always more tricky to setup than what one would expect - so, never ever leave it…
I started working on the statue in the back bc sculpting makes me a bit uncomfortable and i wanted to get really into zbrush again base mesh: https://www.artstation.com/artwork/A9aobz i do plan on making the wings in maya! i wanted to try blocking them out to see how big i wanted them to be in proportion to her body and…
Here's the character finished!: A little bit of insight: we're making a goth-themed run and she's a Wizard's homebrew subclass called Diabolist! It's my first time playing so I'm a bit clunky, but I couldn't lose the change to do something demon-ish =) Her name is Elizabeth Bathory. The symbol on the top right is the…
I love this creature! It has so much personality and I kind of want to put a saddle on it so I can ride it around the city. The anatomy in the legs is great and the chicken flap wings are to die for. Are the toenails their own subtool? If they aren't I would consider breaking them apart because in the top photo it almost…
@MeshMagnet & Joltya: Here's a brief breakdown on the MicroMesh process... @Deathstick: Thanks man. I hear you on the Cassette. There were multiple times when I felt crazy investing the time/detail, but I really wanted to use that to iron out some kinks in my baking workflow (especially on hard surface stuff). The good…
Thanks man! I made some tweaks so please let me know if you think this is more approriate! I tried looking for hologramm tutorials in UE4 but couldn't find anything concrete so I kind of patched others together and winged it, let me know if I should change anything in the shader! Ahhh wow thanks man! For the brief my…
Thank you so much for responding raul! The new object is indeed the blue render above the reference. I only really added a couple objects, such as the rivets up in front and the ring around the red base. The rivets were a suggestion made by my teacher, because at that moment the front looked a bit blank and too flat. I did…
Welcome Sheers! A few things that might help out with a critique on a prop such as this: 1)a wireframe shot and polygon count, to see if there are any areas to be optimized. 2)a texture flat, to see if the space is used efficiently 3)What is it/what are your plans for it? I understand it is a prop, but functionality will…
Man congrats on the release, and the price is awesome, I'll await to see the mobile features for it before buying it though, as for the moment I prefer to write the shaders on my own and having mobile as my exclusive target they need alot of optimizations. Anyway here is a feature request that maybe was not asked yet: - As…
Well pogonip, you probably wouldn't know the AD if you worked in test here since Q/A is for the most part in a different building. All Im really saying is that when portfolios come in, our AD and myself and the team checking them out dont care where theyve come from. Allready having a job in a different position in the…