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Re: MaxScript, part2
Reply by
wizo
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May 2011
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News
I don't know if there is a "most useful threads" section or not, but if there is, this should definately be in it. Thanks for the share!
2 results
Re: Cliff Scene
Reply by
PHArt
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Apr 2011
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3D Art Showcase & Critiques
This is definately a step in the right direction. Your scene is much more readable than it first was.
3 results
Re: critique please
Reply by
Eleszar1
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Jun 2015
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3D Art Showcase & Critiques
can you define the proportions? because i dont see any porpotions off
2 results
Re: Native American Tomahawk 3D Model
Reply by
Brian "Panda" Choi
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Sep 2018
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3D Art Showcase & Critiques
Wass the skull that smooth in the concept? I don't see a loit of sharp defined landmarks on it.
Re: Legend of Zelda Modeling thread.
Reply by
Justin Meisse
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Jun 2012
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3D Art Showcase & Critiques
the shield is a little too high poly - edges that don't define a silhouette should be removed
2 results
Re: dropbox removing the public folder
Reply by
Joao Sapiro
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Dec 2016
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General Discussion
if they do this ill definately stop using dropbox, my whole site is directly linked...
2 results
Re: Looking to purchase Zbrush Mac Lic
Reply by
BadgerBaiter
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May 2011
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General Discussion
Think it was definately a month or so ago.. sounds familiar.... but not familiar enough to be weeks ago!
Re: T-34-85
Reply by
GrungyStudios
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Nov 2014
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3D Art Showcase & Critiques
good detail and nice bake. Definately needs to focus on spec and gloss maps though
2 results
Re: R68 train converted.
Reply by
scotthomer
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Mar 2011
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3D Art Showcase & Critiques
Might be worth putting larger texture flats, and polycounts up? Definately an improvement though!
2 results
Re: Displacement map creation in Photoshop
Reply by
cptSwing
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Jul 2013
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Technical Talk
^ That's true. Or just roughly define large shapes in Photoshop (height differences in bricks or so)
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