This is something I have been trying to figure out ever since the gameplay reveal came out. Now that someone who actually worked on the game replied to my thread, I’m going to ask my questions. The Kratos thing can wait. Sorry if it seemed like I was going at you, the Kratos thing just isn't my priority atm :)
You should try to find more reference of this location, so you can see it from different angles, closeups, without the motion blur, etc. One image isn't going to give you enough information, especially when you're just starting out. A lot of reference is key! Landscape in games typically mixes two main techniques...…
Hello Everyone! Not that age matters but I am a 37-year-old man that has followed the advice of family all my life. You should be a doctor, nurse, lawyer and so on and so on. Through my years I've done everything from customer service to driving semi-trucks across the USA. However, the careers I've had has been nice, my…
iPhone Game Designer! Calling all Awesome iPhone Game Designers! Gameloft, an international publisher and developer of video games for mobile phones and console, is seeking gifted 2D and 3D Game Designers of all levels to join their existing talent pool on creating games for iPhone and mobile phones. Qualified candidates…
When you think really hard you get a little concerned about the shell we where being made out of, since... we make the same stuff on the porcelain throne... try to have a good one. :( Makes the term "Holy s#!t", to a new level. The creators joke and humbling of all of us, tbh. considered me humble after learning…
Depends on the engine. Typically you multiply the Ambient Occlusion into your diffuse to give it extra shadowing depth. Engines like UDK and Cry Engine also have in-engine AO that gets applied to your model based on your mesh itself. Combined with an AO map it can really improve the look of a model. Gloss maps are used in…
I am speechless "attention whore." wow never heared that from of a so called "professional" as you decribe yourself. (or better described from others) just wow. I think it is getting more and more funny. I have shown my work to many people (also to some people in a German EA studio where I work now in the QA [in your eyes…
Project City is looking for talented architectural exited folks to realize a city building computer "simulation" game like sim city. Our first goal is to create a city with beautiful buildings and environment, within the Cry or Unreal -engine. Be part of our development team or simply support us with some of your own…
Basically yes , because its already a seam for a videocard and every hard edge is a split edge doubling vertexes along it. Yet not every UV seam needs to be a hard edge and you don't have to always do hard edges along beveled edges. Google and try to understand face weighted vertex/split normals or ask chat GPT? Shading of…