Here are 4 great interviews with some people you probably already know and a few you probably should read up on. Andy Davies, Jeroen Maton, Alex Sandri and Olivier Thill & Benjamin Alcover all offer up words of wisdom in these separate interviews conducted by NextGenHardsurface, CGChannel and ZBrushCentral.…
Hi! Did you create manual lightmap UVs? Doing so, you could add another loop in the flat area and then lightmap UV the whole opening as a straightened strip. You could probably ditch the bevel and let the baked lighting do the edge smoothing. The other way would be to simply increase lightmap resolution. Share the mesh if…
Those are always fun projects to do, good job! If you still have time and are interested, i recommend making the ice cream itself not shiny and maybe ad some displacement to it because ice cream does not look like…
Welp, i think I'm more or less done with this scene. It's not perfect, but I gotta let it go. I learned a sh*tton on the way to getting to this point, though. Started with a small redneck fishing hole in a swamp and ended up with a nomadic outland scene bordering on an MMO scale. I was planning on polishing damn near…
Position Title: Environment Artist Location: Vancouver, British Columbia, Canada Piranha Games is looking to add several skilled environment artists to our growing team. The ideal candidate has experience creating photo realistic assets, lighting, and textures. Artists should have experience creating both low poly, and…
Brilliant work - really great renders! "I am now creating the low-poly geometry. There has got to be a better technique than this for retopologising hard-surface objects." If it doesn't need polyflow then try the ZBrush Decimation Master plugin - works a treat!
Yeah, that’s exactly the trap I kept running into as well.High-pass + threshold always ends up being contrast-driven rather than structure-driven. As soon as you start blurring or expanding to reconnect gaps, you’re no longer preserving the original topology — you’re essentially reshaping it. That’s where the “bubbles”…
A Judaeo/Christian orc tee-hee... You do know that males are not born that way, but rather made? Might want to rethink the wang tip. Yea, I think it would look great without the noise. You have some pretty amazing painting skills no need to ruin it with some clunky filter. Areas of concern: The collar bone/neck/shoulder…
Yes I have tried that method, I inverted in Photoshop, even created a material in UDK and manually inverted with the one minus expressions, and have also baked my normal map with y- in the end I am getting same results. Okay guys, this might be my last post (I promise)depending on if I find a solution in the next 16 hrs or…