Hi all~ I'm excited to share my latest personal art Teemo Arcade! Its based off of a concept from Riots mini game Jinx Fixes Everything, which takes place in the Arcane universe. I feel very proud of the way it turned out, I hope you will check it out, and let me know what you think!!!…
Thanks for the feedback and paintover @Fabi_G! Yeah that's quite an easy fix that actually adds so much to the overall readability of that area of the strap. This is one of those details that got lost in the original scan I think :)
Hi everyone, here are some new concepts I recently did for Shadow's Wrath. Character design orthos and concepts for inventory/health items. As always, critiques and thoughts are more than welcome. I am also available to take on new opportunities juliuscamenzind@gmail.com Cheers!
Hello Maya Friends! After a few years of working at various AAA companies, I have built up quite an archive of Maya Animation, Rigging and Modelling tools that have helped myself and my teams tremendously in our day-to-day work. I have decided to give this archive away For Free! After I realized I would have loved to have…
This just happened to me, and I actually figured out a work around for when this happens, so you at least don't have to start over from scratch. If you are using placing/shape guides. You can create a blank description in the same file, then convert the guides from your groom to curves in the utilities panel. This will at…
Looking for an Artist Partner for a Survival RPG (3D/UI/Sound) – Revenue Sharing I am looking for an artist partner for my open-world survival RPG project. I have been developing this game alone for a long time, but to take it to the next level, I need someone who can completely take over the artistic side. This includes…
Hi I am working on a level with some friends and we are on the process to render the final scene. We are using render queue in UE 5 to render stills and then put them together into a video format. The issue we have, is when we render at the first few frames we get a white flickering/white spots. We tried adjusting the…
@Dmorgan A good example of what I mean is klamante's post earlier in the thread. Much of the detail in their finished piece doesn't come from the 3D model itself but instead the texture applied to it that they then painted the details onto manually.https://polycount.com/discussion/comment/2798001/#Comment_2798001 You'd…