Paul Pepera: Thanks for the great critic and kind words, will remove the pillar and the cannon, replace them with something better soon :) On the rifle I really like the design myself, but there are areas that could be improved on it, I will try and carry that to my next project. The renders are from perspective but I did…
Your environments look great. May I ask what studios you'll be applying to? A suggestion I'd give you is to remove the low poly section under 'Props and Assets'. Employers want to see completed work, not 'coming soon' work. You also want your portfolio to be professional looking, and removing that will make it look better.…
Deleting the ini reduced the distortions but they are still there, just less pronounced. I tried using Xoluil 1.6 because 2 is unstable for me, and that completely eliminated all the distortions, but that is not a long term solution if from now on its the only way I can view textures ever. It does it in Direct3D, Nitrous…
@TheDarkKnight Remove: Intel EXPI9301CTBLK 10/100/1000 Mbps PCI-Express x1 Network Adapter Why: Your motherboard has a ethernet slot Fractal Design Define R4 Why: I think the case is a little to pricey for the overall build. If you go with say, a Cooler Master N200, you'll have $40 to put somewhere else.…
I agree, originally they had that with the first SE version before it became Indie. Somewhere along the line someone must have said, "hey lets target everyone" instead of a specific market. This sounds nice but in practice it makes the product less appealing when other non used features force the need for certain…
Size matters with tablets, so depending on type of usage I would filter it also through size of screen. For example, you can get a 7 inch Asus Memo pad with a 16gb hard drive for $99, this by the way should be the same company that actually makes the nexus 7 for google. With the Galaxy Tabs by Samsung you get more access…
So I went through and made a bunch of changes, some subtle, some significant. Poly count has been significantly reduced without hardly any noticeable changes to the model. @SeanEG - you were right about the geometry. The plan is to substitute separate meshes for the explosion effect. This model doesn't need to be broken…
You can tighten up this layout a lot, and get it all on one page without scrolling. The header, you have three of them for some reason (the one with your name, the nav bar, and then a welcome). Put your name and position in the nav bar and remove the welcome line. This will reduce a lot of wasted space. The brush-masked…
Are you still planning on using normal maps for the rims? In case you are there is a lot of geometry that could be removed that doesn't contribute at all to the silhouette. Right now it just looks like you're using the raw, unsubdivided geometry for the lowpoly and, while it is a good starting point, it is by no means…
@Vig: As mentioned, by using the matte shadow material, you remove that part of the sphere but you lose the reflected material of the block, as it's been replaced with the M/S/R material. @Slum: I don't understand what you mean about material ID passes here? The block and sphere pass would have alpha masks rendered out…