They should have had Tom Wait's Video for God's Away on Buisness. That video is strange as hell. But I think my favorite on that list is the video for Sigur R
I also posted the same question in the technical talk sub-forum: http://polycount.com/discussion/184005/normal-map-compression-and-channel-packing
To avoid having split threads (and repair my mistake), consider posting your reply there instead!
Intro: I've already spent 2 days trying to understand this and lost sleep over…
3-2-1 backups, folks. Personally I really care about my data, a lot of it is irreplaceable, so I invest in redundant backups. I use NAS devices and the cloud. More about that here https://www.reddit.com/r/qnap/comments/dehngo/how_to_protect_your_data_raid_is_not_a_backup/ As an artist, losing my data suuuuuuucks! (EDIT: I…
hey sorry to resurrect this old thread but is there a viewport shader in max or maya these days for viewing rgba blended textures(eg R is rock, G is grass, B is sand, a is snow and a mix mask) ?
I agree, that B is definitely a metallic map. G could be gloss, and it's hard to tell what R would be. It would probably be a lot easier to help you if I had DA:I myself...
JoshuaG u can check Quixel you-tube channel, there r plenty of videos that might help u, this one is good enough to start https://www.youtube.com/watch?v=YyJJAp17K-Y