Yeah, it's Sherlock Holmes. The quote was in the trailer as well, so I figured I would go quickly. Seeing that quote in the trailer alone confirmed that I'd enjoy the movie. You're up, Jackablade.
it's pretty nuts how fast these mobile devices are produced for the trashcan, given how quickly new generation models come out and render the old stuff useless. great engineering (hard- and software)
Give this a look. The high poly model isn't too complex; however, using nDo2, he is able to add smaller details quickly. https://www.youtube.com/watch?v=UHa-h2S-NNY
Basicly, yes. Just be careful about using tiled textures like that on large surfaces, as it can quickly make it look very repetative (obviously) and unrealistic. Glad i could help a bit :)
quick update, remesh of inhib. took much longer than anticipated ... uv's are half way done. quickly masked out color locations in photoshop for creep den (super duper WIP).
when it comes to throwing more tris at GPU keep in mind that having many triangles smaller than a pixel is still not ideal, which will quickly happen if you were to model leaves individually.
Well... I tested quickly LipSync Pro in Unity, but sadly couldn't get good results yet. I went through quite a lot of problems with a single blendshape not working as it should! It's such a pain...
Before I will make any bold statements that it worked or whatever. I will do a test run quickly and will post reply in a bit and show what exactly I did. Either way will it work or not.
I thought I'd have to wait some minutes for it to load but it loaded very quickly. I now feel like I made a mistake by installing Photoshop onto my laptop :P
Both Max and Maya have "shortest edge path" tools, "point-to-point seam" stuff. Maybe not as advanced as Unfold3d, I'm not sure, but still very useful for marking out seams quickly.