Hello, I am totally newbie. May I ask why did you smooth some parts while you didn't the other parts? I know the concept of baking normal map; however, my detailed questions are... 1. What program did you use to bake the normal map? 2. The parts that you smooth and the parts that you didn't are same. Doesn't it cause error…
Hey xMIDIMA, It probably has a lot to do with the long UV parts at the bottom; Max will prioritize and use the full extend of your UV space to place the longest UV part in the best location. All other smaller parts are used to fill in the blank space. But because the bottom part is so long and thin there's a lot of blank…
So I have been looking into these physical based shaders, but I am running into some problems. I don't have a lot of experience with shaders, so some of my questions will probably be very basic/stupid. but because there aren't actualy shaders out there for download (except the maya one by Kodde), but that one doesn't work…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme. The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
Thank you for your comment mrnunez, I think you are quite right. I followed the body proportions of Syndra's ingame model, so the body should not the problem. Also, I think that every time I show her side view the arm blocks the back line and it seems straight but it's not. Also, the posing really affects at giving a…
It's been a very long time since I posted any work on here. I read about this ArenaNet Art test last week and didn't think I had enough time to do it and figured, what the hell? Why not throw my name in the hat as well? So here it is. All 2995 Polys of my submission. I unfortunately did not get A's in math class so my…