You might be interested in this. http://www.scriptspot.com/bobo/mel2mxs/mel2mxs.htm "This document follows the MEL User Guide describing the concepts and usage of the Maya Embedded Language and presents the differences and similarities in syntax and usage to the 3ds max scripting language - MAXScript (usually abbreviated…
They already ruined a womans right to stay home and do next to nothing. Is it bad enough they had to make all the women un-happy they have to go after the men now too. /me watches as a old raggy feminist climbs on a soapbox with a megaphone. "We ruined our right to an easy life, now we want to make you men miserable TOO!"…
The aim of this project was to produce a high quality next generation character, rendered within UDK using dx11 and all of it`s features. The final character count is around 110k triangles with legs and weapon. All accessories are modelled textured and baked individually off the character so they can be swapped and…
Hey man, definitely getting better! Here are a few more quick notes you might want to consider on your next pass. Sword Grab * His fingers are too straight before the grab, I'd give them a more natural curl with a bit of overlap. * His arm goes through his head as he lifts the sword * His shoulders / torso and hips on the…
Model looks good, but I have some notes on your unwrap: It's helpful to make the UVs straight where it's straight on the model (legs in particular). You'll find it's a lot harder to paint when your pixels aren't running straight, but have a twisting motion going down the leg. So all those UV islands that are slightly…
Hey, good start. Here are a few things I noticed on my first couple of watches. Video 01 - There are a lot of leg pops happening where you are over stretching the character and keeping his foot flat on the floor. Try raising his heel to compensate or bring his hips down a little. It's also hard to tell what he is supposed…
[ QUOTE ] your second post kinda contradicted what I thought you meant. [/ QUOTE ] well...the idea easily contradicts itself. rockstar mentioned that something like this should be done in the states. i disagree with that, simply because a woman's breast should not be used for advertising. they're used for the fact that sex…
Is there a specific reason they need to be joined into one object? You have a few more options available if you can leave them as separate objects. Are the bones identical for both objects? A good option would be to not merge the objects and just replace the bones in one of the objects with the others. Save out the skin…
Before importing the animation, on the biped I would try... Go into structure mode save a FIG file then increase the leg length get out of structure mode import the animation, and if it works go back into structure mode and load the FIG with the correct leg length. It looks like the import is favoring IK foot position. But…
Question for reference was about muscles in specific , what did you use fore muscle references Tweaks : Major one : Pose -> torso to legs relation and legs rhythm [correct o shape legs] Proportion -> upper arm look short and not wide enough + I will add more rib cage volume Minor: Individual muscle that are not exactly as…