I wish I had $150 to spend let alone $999. Anyone know where I can get Modo for $20? I do like Modo's feature set. :D Oh well, I will just have to customize the hell out of Blender, addons and UI and stuff. Might be good to learn some Blender scripting.
Better! Now grunge it up and add more details. Some examples to give you an idea. http://www.polycount.com/forum/showthread.php?t=48285 http://www.polycount.com/forum/showthread.php?t=99754 Hard Surface Texture Painting by Stefan Morrell
@michaelmilette: Great feedback, thank you! -chair model: roger that. I'll fix that lean and maybe put a brace towards the top across the back two legs to help the believe-ability. -bench texture: there are some nails in the backrest and seat already. I'll make them stick out some more. -general texturing: I'm trying to…
great stuff guys! love this thread :D Stephen, you're killing it man. Awesome! Here's what a clip of a small combat move. But it's not a speed animation. [vv]99143867[/vv] I will be posting some more clips soon.
Hi Nixellion, I'm Yanbin.bai, the creator of "Spring Magic in Maya" I know it may a bit late, but just let anyone who interested in this question to know: Spring Magic in Maya already supported FK controller calculation as the way what you looking for in latest version. You can found the tool and download as free here…
i dont know it works fine on my browser. does anyone know a better imagehoster!? http://img18.imageshack.us/img18/9937/tutorialep.png http://img542.imageshack.us/img542/3662/tutorialy.png in the second link just my contact email is missing the rest should be the same
ursa cub courier idea. inspired by 99hunters, of course her idea is based on Ursa's responses. the cub i using non-ursa colour pallet to avoid it looks exactly like same hero for confusion , also the bagpack not really sure want to use leather type or leaf type... hmmmmmmmmm
Then keep trying, as you need to figure it out. This, rather than the other workflow you describe, is what you will be using 99.99% of the time. And again, take things one thing at time. First step : brings both the low and the high in a regular 3d program (= not Zbrush) and see if they align. (also : a mod needs to move…