Dunno, I've only got plans to put it in Fallout 4. Don't really have any other games I'd like to stick it in :v I started working on some attachments for it, planning on having a big set to choose from like vanilla weapons in Fallout 4. /br>
I wouldn't be surprised if a next gen air fighting game used a 4096 texture for a plane/helicopter. In the killzone 4 demo, one character uses six 2048x2048 textures, and that was on 4 gigs of ram, and not the full 8 gigs. Though 2048 should be fine at screen shots this sized.
I think it's quite strange to see the 4 abs right below chest muscle. http://exercisesandworkout.com/images/abs%20muscles.JPG The top 2 packs may not be as pronounce on some people (some missing them entirely) but there should still be some space before the 4 packs start.
im sorry japhir your wrong, but the movie you were thinking about is 4 brothers with marky mark, still a pretty good movie though and progress i'm sorry your wrong too the movie i'm using is a drama not nearly as actiony as 4 brothers but still interesting
the main flaw it the total lack of support for PPM, there was a mod once developped by kdr11k that allowed such support but it's not anymore compatible with the latest patches, unfortunately. let's now hope that quake 4 will allow playermodel support, in that case, I'll convert my doom3 models into quake 4 mp models
Yes, they're all fine for ZB/PS Here's a used Intuos 4 meduim(wireless in good condition) for $179 plus free shipping. Decent bargain. http://www.ebay.com/itm/Wacom-PTK-540WL-Intuos4-BT-USB-Bluetooth-Wireless-Medium-Tablet-Intuos-4-PC-Mac-/142246222713
-Exported the wires and low polys to UE 4 and adjusted the lights a bit. I am feeling good about how it is looking now. -Also learned that the lower the min light map resolution in UE 4 the better the shadows look. I have changed the resolution from 64 to 8.
I'm planning on buying a new laptop to replace the current Macbook pro 17 inch as just can't handle newer engines such as Unreal 4. What's currently the best laptop to have for 3d work and working with engines such as Unreal 4 or Cryengine plus other 3d packages, such as 3ds max? Thanks a lot!
http://www.zbrushcentral.com/showthread.php?t=47495 Hi, I have the same problem as with this guy slosh, I have been trying to customize subtool layers within my custom palette. I am working with zbrush 4, if this known issue has been resolved in zbrush 4 LET ME KNOW!:)
So I went ahead and started with the head first. Worked on the skin texture mainly in substance painter (although textures were baked in toolbag 4 as i get better results) Decided to set up render in toolbag 4 (will probably give UE5 a chance later date) but here is a basic real time render of the head so far.