Ok, so I thought I'd post seeing as I myself, am in a similar boat to you. I studied game design at University finished with a top degree and enjoyed doing game stuff; I still want to work in games however took the first studio job I was offered and at the mo am a 3D artist for a architect/vis company. Its no where near…
personal Opinion for the producers its a good thing ; free advertisement for the producers its a bad thing ; possible buyers are annoyed in reading a shit load of the same posts from many people which bought the same game... for a few players it is cool because ; competition factor some people really digg that, others well…
Your definitely headed in the right direction. You need to really bust your ass now and produce some awesome content to get a job. My portfolio sucked when I graduated, I thought it was ok, but quickly learned I was way off mark. 2 years of being locked in a room working 16 hours plus a day and my portfolio was on a…
They hurt the PC crowd when they fell in love with Microsoft's money. Now its all "come on baby you know I didn't mean it... lets make beautiful PC games again... hello? Anyone here?" /tumbleweed MS tried to reinvigorate the PC market with "games for windows" but they can't pick up the pieces after they blew it all to…
Looks much better, you can push it more to get it kick ass! Here's my two cents: - Do you have any Ambient Occlusion for your texture? I think, if you do, maybe push it more, if not, maybe check out some tutorials : http://www.3dmotive.com/training/free/rendering-ambient-occlusion-using-mental-ray/?follow=true - I think…
As someone who is teaching himself and hasn't had any formal training in the field, I often times find myself redoing something time and time and time again without any significant improvement, only to find myself getting more and more frustrated and eventually I just stop working on that project all together. Since I…
I was just making research about cool plugins for blender. Especially for hard surface and general usage. Here are the addons i've found useful. I didn't try all of them yet, but you can check them out. Hardops is best and most useful one for hard surface artists as MmAaXx said. Speedflow and speedflow companion makes some…
Small things: The large screws on the left side of the acog are wrong: Should be these: Material is also way to spec-ish on the ACOG. The Real one is rubberized. I guess you copied it off an airsoft version? Note: All Grey-ish Parts on an M4 are phosphorized. Means, the Spec is very low. Surface is Rough. Parts as the…
totally agree with the above replies, just wanna give my 2 cents as well. I see three issues here. A. artist doing their own thing, and not what you want in terms of style - this could be either to the artist not being used to design (that is totally okay for a production artist imho) or you have to teach them what you…
Here is the thing that a lot of people who don't work in the games industry know... That actual amount of time it takes to create various game assets. You say 2,000 is a lot for a character, well, what if that character takes you a month of working 60 hours per week. That's only 8.33 cents per hour. Where I live, people…