Ok for the extremely small % of users out there who actually do upgrade cpus, here is some raw math for you. I currently have a 775 Q6600 quad core intel cpu. If I want to upgrade that to something significantly faster that means I have to buy a Q9650. Cheapest price on that new is $275 on eBay. This gives me 147% of the…
remesh and quick bake, sitting at 2700 tris. will probably cap about around 3100 once the foliage / tweaking is in there. also going to remove half of the bolts ... I agree they are distracting.
So you're rotating the UVs? not the mesh? Due to the way tangent space normal maps work, you cannot just rotate them. You'd need to do some channel swapping and inverting for 90° 180° and 270° rotations see these photoshop actions. from this thread. For anything other than that you'd need to recalculate the normal…
Images are made by Wojciech Ostrycharz - http://conceptartworld.com/?p=27702 The game was directed by Pawel Selinger - http://www.mobygames.com/developer/sheet/view/developerId,147738/ BTW I've made tons of screenshots from the game, check it: http://level-design.org/referencedb/index.php?/category/25
tessellation is like dynamesh a disign feature... if you need a clean topo for animation or a game res mesh you need todo a retopo... and that is nothing special... there are enough good tools for retopo out there... here a vid i did to show how such a workflow could look like... with half automated retopo..…
If you are aiming for real cool scifi look, you should add a lot more details on your mesh ! http://videogame-art.com/wp-content/uploads/2012/11/VideoGameArt_ScifiGun_Ely02_TorFrick.jpg http://digital-art-gallery.com/oid/17/1280x960_4749_Gun_3d_sci_fi_gun_weapon_picture_image_digital_art.jpg…
Found the stupid hiden folder seems ive had it downloaded since the 27th... windows update keep throwing errors at me....eh Microsoft never fails to impress ~______~
Sadly more related to this than the spider bite: http://www.thegauntlet.com/article/391/27807/Jeff-Hanneman-Most-Likely-Died-From-Alcohol-And-Not-The-Spider-Bite-#.UYPGV7U3t8E I saw it yesterday when Eddie Trunk tweeted it but didn't see any news anywhere at first, so didn't know if it was true. Fast forward about 30 min…
Kind of -- the DecimationMaster_4.0.zsc files is in the Zplugs folder, everything else should be in a subfolder labeled DecimationMasterData_4.0. I've got 92 kb on the .zsc file, 399 kb and the 64 bit .exe, 273 kb on the 32 bit, and 97 kb on the .dll. Now you have comparisons! =)