Im gonna be tough cuz i wanna make this concept eventually... :) First off, The Scale is getting kind of wacky. The Stations are a lot more narrow than the concept. I would widen them a lot more maybe by like x2. Your door seems wider than the concept and has less depth to it. The windows are lacking the sharp angle from…
Really beautiful environment! As a beginner i would have a some questions to a professional if you wouldn't mind :) Regarding those modular pieces of wall, do you somehow merge them into one mesh or even merge vertexes when the level is complete or is it ok to leave them as individual static meshes? And one thing i still…
Here in berlin are several good schools, I paid around 8k-12k per year for the Games Academy which was good (probably high end compared to average US) with some world class teachers, the md.h is even more expensive but seems very sophisticated and there are some other things too here. Ive seen a small one on the web that…
Hmm, I don't understand how it's HDR, and how it's a single image. Are you only using a single RGB, and is it the Base image? What does it look like at full-res? Almost seems like the highlights are all blown out, so you've lost resolution there. I've been baking psuedo-HDR lightmaps lately. I calculate the lighting in my…
Great critique Seaseme. A phrase that I heard recently was that it's better to excel at smaller projects than to make larger mediocre ones. Spending time on just a section of this to make it look awesome will convey more about what you can do. I do think this is a rather large undertaking. Speaking of telling stories with…
sounds like PS2 pipeline versus 360 pipeline. which doesnt make sense, why would you argue that point? Unless there were games out there that used hand painted textures at 12k tris and the same rigging etc. its only a texturing technique which yes is a skill and when done right is jaw dropping but is null and void in next…
I wouldn't measure out the room like that. I'd say that each wall section I make will be 128/256/512/(16*n) units wide. Then I place them in the level. If it takes 5 sections then its 5 walls long. I don't really focus on the whole. That occurs after placing the elements. The pillars don't "need" to be on the grid for this…
Our game is more or less an example of what happens if you're not decisive enough with your design, try to do too much and your team doesn't have the skills and or experience to pull it off. Still, a valuable learning experience if nothing else. http://globalgamejam.org/2012/j%C3%B6rmungandr Our entire jam (120+ people) is…
The video cards they offer on that model are still pretty shity tho, not something i would trust to be able to handle real 3d work. [ QUOTE ] The mobile version of graphic chip is completed by four memory chips with a total volume of 128 mb., which has 64- bit system bus. Thus, test platform (A8Jr) was : Intel core2 duo…