wips for my entries. will post the next part of the wips and the finals soon:) i did 2 illustrations with Diana, 1 Jinx, 1 Elise and 1 Ahri thanks for checking my stuff! alex
I don't think you can import things that are not in a 1:1 or 2:1 ratio. Just make a photoshop file and use it as something like 1024x1024 or 2048x2048 and put your alpha there.
Aye, we could end up with the special electronics manufacturer exchange rate of 1$=1=1£. Amazon try to pull the same stunt, a $12 CD on amazon.com costing £12 on amazon.co.uk
Its the above picture. I can shrink or enlage that, and then repeat in order to make the pattern. The problem is the dimensional fraction never allows enough to gain a 1:1 or 1:2 ratio mathmatically.
Hi everyone, I am reading Polycount since a long while, but it’s my very first thread. :) I am struggling to have the lightmaps working properly in the 3DS Max viewport of a low poly environment I am working on. Every object of the scene has a Diffuse texture (UV set Channel 1) and a Lightmap texture (UV set Channel 2).…
using keyboard entry (a rollout in the creation panel) and the click on 'create' or with maxscript e.g:Box lengthsegs:1 widthsegs:1 heightsegs:1 length:50 width:50 height:50 mapcoords:on pos:[0,0,0] isSelected:on